If you get to pick what crits you stop then you have to amount of redundancy used to stop the crit.
We have our redundancy based off the crew scores ( we don't have a crew score anymore). Differing crits take different amounts to stop. If not enough can't stop the crit. When reduced to zero you are skelton crewed.
I haven't been pushing our system as people seem to like their crew scores although the game speeding quite some but it our way stoping swarm fleets kicking a fleet of big ships.
We have our redundancy based off the crew scores ( we don't have a crew score anymore). Differing crits take different amounts to stop. If not enough can't stop the crit. When reduced to zero you are skelton crewed.
I haven't been pushing our system as people seem to like their crew scores although the game speeding quite some but it our way stoping swarm fleets kicking a fleet of big ships.