A-Would it help if Only Raid ships & above +all ancients got to double/triple their crit damage as per normal while Skirmish & below couldn't, all weapons acted single dam. Dilgar MOD might still workfor all their ships, wasn't sure on that.
B-The Redundancy idea is good, How many people actually play with it eg raid ship has 1 so ignores the first crit & battle has 2 & so on. What system do people use if they use it
C-How about a new SA- Re-Orientate Firepower( bad spelling sorry)
Raid ships & above CQ 8- Can bring 1/2 the dice from same weapon types from opposite arc F/A, P/S but not boresight to the arc you are firing. Opposite arc can't fire this round. Thinking maybe next as well as weapons move back to position not so sure as could be a little tough but then it would be pretty good SA.
This might give your bigger ships that little extra they need to survive.
D- Maybe CBD should be stops crits on a 5+ instead with only weapon per arc being able to fire.
Just throwing some idea's out there.
B-The Redundancy idea is good, How many people actually play with it eg raid ship has 1 so ignores the first crit & battle has 2 & so on. What system do people use if they use it
C-How about a new SA- Re-Orientate Firepower( bad spelling sorry)
Raid ships & above CQ 8- Can bring 1/2 the dice from same weapon types from opposite arc F/A, P/S but not boresight to the arc you are firing. Opposite arc can't fire this round. Thinking maybe next as well as weapons move back to position not so sure as could be a little tough but then it would be pretty good SA.
This might give your bigger ships that little extra they need to survive.
D- Maybe CBD should be stops crits on a 5+ instead with only weapon per arc being able to fire.
Just throwing some idea's out there.