Supplement 5 & 6 - The Vehicle Handbook

AndrewW

Emperor Mongoose
We have acknowledged that we have not been really happy with the vehicle construction system for Traveller. So, we decided to do something about it. This combined hardback not only features all the vehicles in the original Supplements 5 & 6, but also every vehicle we have ever detailed for Traveller, in all settings, plus a whole load of new ones! These have been married to an all new vehicle design system that is cleaner, faster and way easier to get to grips with. Those of you who have bought the original Supplements 5 and 6 will have a chance to pick up this book at a greatly reduced rate - more news on that later.

July 2011
 
I hate this :P
I like the current design system, and I have learnt it..
anyway... will there be a reduced rate if I have only got one of the two books?
 
For me it is very welcome news, the vehicle design system was the only
part of Mongoose Traveller I really disliked and considered completely
broken - at least for my purposes. :wink:
 
This is good news. Although, I won't buy sight unseen this time. I'll wait until I can physically browse through it. There are no "local game stores" near me so hopefully someone I know will eventually buy it.

It has to pass two minimum criteria:

1: Fully compatible with CRB and other major early supplements.
2: It can't have really bizarre rules like; chemical batteries have a higher energy density than Fusion PP's.
 
DFW said:
2: It can't have really bizarre rules like; chemical batteries have a higher energy density than Fusion PP's.

But in real life, they do.

I have batteries in my refrigerator that can fit in my hand yet generate enough electricity to power a small appliance.

Fusion reactors fill large rooms and haveyet to generate any net power production.

;)
 
atpollard said:
DFW said:
2: It can't have really bizarre rules like; chemical batteries have a higher energy density than Fusion PP's.

But in real life, they do. ;)

Well, if you postulate ANY working (more output than input) fusion PP it has a higher energy density. Basic physics.

I do know what you are saying though. But, IF they are working on that premise, they don't have a Fusion power plant to list in the 1st place... ;)
 
So how many more "2nd edition" rulebooks and supplements are we going to start seeing? It kind of makes you think if it's worth bothering to get the first one or not, aside from the eratta issues you get anyway.

LBH
 
lastbesthope said:
So how many more "2nd edition" rulebooks and supplements are we going to start seeing? It kind of makes you think if it's worth bothering to get the first one or not, aside from the eratta issues you get anyway.

LBH

Well, there IS a simple solution for Mongoose. One that has been put forward time and time again but not acted upon. Let experienced Traveller vets (not affiliated with the company) screen the material. Most of the problems would never have made to print if that advice had been followed.
 
DFW said:
lastbesthope said:
So how many more "2nd edition" rulebooks and supplements are we going to start seeing? It kind of makes you think if it's worth bothering to get the first one or not, aside from the eratta issues you get anyway.

LBH

Well, there IS a simple solution for Mongoose. One that has been put forward time and time again but not acted upon. Let experienced Traveller vets (not affiliated with the company) screen the material. Most of the problems would never have made to print if that advice had been followed.
Run them through a few playtests in the field.
 
I guess it's good that I'll have finished writing it this weekend.

One of the key design goals was that it be compatible with the designs in the corebook, in terms of stat lines and costs. Which it is.
 
Colin said:
I guess it's good that I'll have finished writing it this weekend.

One of the key design goals was that it be compatible with the designs in the corebook, in terms of stat lines and costs. Which it is.

Did the basic science get straightened out?
 
barnest2 said:
anyway... will there be a reduced rate if I have only got one of the two books?
Very good question, especially as the two books are basically the same rules with different vehicle examples. I'm sure many, like me, will only have bought one of them.

Colin, have you remembered to close the bunker door behind you? :twisted:
 
lastbesthope said:
So how many more "2nd edition" rulebooks and supplements are we going to start seeing?

Well, we have stated that there will be no new edition of the core rules for the first ten years of the life of this game (though we reserve the right to repackage things differently - a deluxe rulebook, maybe).

We consider the supplements, however, to be open game, but we won't do it lightly. Only if there is a) a need or b) we have a better idea.

760 Patrons did not fit right with many players, and the new volume is, frankly, all kinds of fantastic :) That was a Good Thing for us to do. On the other hand, it was hardly game changing.

With the vehicle system, it is more of a personal thing on my part. I am not fond of the current system, I own the company that publishes it, so I change it :)

If you have already got the existing books and they work for you, you have no need to upgrade - those books will do everything you need for vehicles. If you would prefer something quicker to work with (statting a jet bike in a minute, or a huge mega-tank in less than five) that will be instantly compatible with everything we have done before (the new book will contain every vehicle we have yet created for Traveller, updated to the new system), then this is what you are looking for - and if you have already bought into the original books, regardless of where you purchased them, we'll do you a deal to make things right.

Ultimately, the goal is to make Traveller a better game. If we need to replace a supplement to do that, then we will.

As for whether there will be more second editions down the road... None are planned. We have mooted the possibility of High Guard 2, but that is mostly to just tidy a few things up and add new options to the process. No work has been done on it thus far beyond compiling notes on things we would like to change or add - at some point, they may reach a critical mass and we'll go ahead with it. Or maybe not. It will be a few years away yet, if anything does happen.

Can't really think of anything else in the range that we desperately need/want to change.
 
msprange said:
760 Patrons did not fit right with many players, and the new volume is, frankly, all kinds of fantastic :) That was a Good Thing for us to do. On the other hand, it was hardly game changing.

At least in my case, it was a good choice. I had decided not to buy the first edition, and I'm currently awaiting the arrival of the second edition. :)

I'm not as much a gear-head as I was in my youth (though building the occasional starship is still fun - thanks for keeping the "basic" construction system so easy to use), but I'll be interested to see the new vehicles books.
 
I for one am happy with the new book. Its hard cover, new stuff, and a good system with which to make more new stuff. Sounds like total win to me.
 
DFW said:
Did the basic science get straightened out?

With the system, the basic science is, essentially, hidden. It's an effects-based system, with payload being the design start point. It's very quick. I can design a stock vehicle in less than a minute, and the most complex vehicle in about 5. There's little "fiddle" to it. You want a faster vehicle? You add the "Faster Vehicle" modification, which increases cost and complexity, and takes up some space.

It's not a gearhead system, not in the sense that you have to account for every 0.001 cubic meter and every 0.1 MW of power. You pick a chassis, determine size (payload), choose your tech level, and get the base stats. You can then modify them, generally with very simple math. The results are in step with the designs in the core book, and based, in past, on real life examples.
 
Colin said:
DFW said:
Did the basic science get straightened out?

With the system, the basic science is, essentially, hidden.

That isn't possible unless you don't list volume, relative power, material qualities, etc., etc.

So, did the basic science get straightened out?
 
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