A
Anonymous
Guest
I'm going to start a longer term Conan campaign on Sunday. I think the players will be part of a mercenary force working for one Shemite city which is allied with another. The two cities attempt a raid or have a border clash with the Turanians. In true Conan fashion, the whole alliance is merely a ruse to trap the army of the employer's city, allowing the second city and Turan to destroy it, take the city and divide its territory. So much the background.
First adventure: players must cut through some Turanians and escape into the desert, have their water stolen by a treacherous ally, probably stumble across haunted ruins etc.,
What I'd like are a few suggestions to help make the first adventure "feel" more like Conan, and less like a D&D adventure. It will be with first level characters.
First adventure: players must cut through some Turanians and escape into the desert, have their water stolen by a treacherous ally, probably stumble across haunted ruins etc.,
What I'd like are a few suggestions to help make the first adventure "feel" more like Conan, and less like a D&D adventure. It will be with first level characters.