Strontium Dog (TTL)

So, with Mongoose getting Traveller and with plans to release a Strontium Dog RPG, what's the feeling of those in the 2000AD forum of this?

I haven't played Traveller since Classic was out so that'd be *looks at year* 20 years ish.

Is it likely that games such as Judge Dredd, Nemesis and other 2000AD titles could be produced using the same system?

Oh and while we're on the subject - Any ideas when Strontium Dogs might be released? From the press release it states Early 2008 but do we have something more to go on? Given that Traveller will be released in Feb 2008 I'm guessing nearer April.
 
escapistthx said:
Is it likely that games such as Judge Dredd, Nemesis and other 2000AD titles could be produced using the same system?

Could be, could be. . .

escapistthx said:
Oh and while we're on the subject - Any ideas when Strontium Dogs might be released? From the press release it states Early 2008 but do we have something more to go on? Given that Traveller will be released in Feb 2008 I'm guessing nearer April.

That is pretty near the mark, as things stand.
 
As an old Dreddhead I would really like to see that one. Obviously, I'm a huge fan of ABC Warriors (and Nemesis) but I am a bit conserned how it would actually work as a game. Same goes for Rogue Trooper.

With Dredd, MC-1 has a huge amount of Judges that can be played. No problems there.

In Nemesis I really can't see what characters you can play. I can be just dense but that's how I see it. Rogue Trooper is even worse (in that case). The whole point of the story is that there is only one surviving G.I. and his mates are stored in biochips. The whole idea collapses if parties of G.I.s start to run around NuEarth. Okay, you could play general soldiers who die gruesomely when their suits get ripped.

I like all of the above mentioned comics and I really would like to play them as RPGs but I just can't see how it could be done. I think Bad Company would work better and Strontium Dog has no such problems.
 
SnowDog said:
In Nemesis I really can't see what characters you can play.

The earliest Nemesis stories made it very clear he was the (kind of) leader of a resistance movement against Termight. So a group of freedom fighters would be one way to play this, either as humans or even a mixed bag of aliens.

Of course it might be possible to play as a group of teminators, cleansing the universe of the deviants...

Either would work pretty well and could make pretty memorable games.

Stonty Dogs and Dredd are both comparatively easy to do, and have the opportunity to be very different types of campaigns within the same system (eg Dredd: combat heavy, investigative or humourous even).

Military based games are much more difficult to do as RPGs, IMHO. Not impossible, though. Bad Company is a great exception to the rule because of the fact that as a group they would have been quite happy to kill members of their own side as the enemy over fairly minor things. (Kind of like a few RPG groups I have known).
 
Mongoose Acolyte said:
SnowDog said:
In Nemesis I really can't see what characters you can play.

The earliest Nemesis stories made it very clear he was the (kind of) leader of a resistance movement against Termight. So a group of freedom fighters would be one way to play this, either as humans or even a mixed bag of aliens.
Ah, yes. I think you are right, was the name of the resistance movement "Credo" by any chance? But yes, in that case it could work.

Mongoose Acolyte said:
Of course it might be possible to play as a group of teminators, cleansing the universe of the deviants...
LOL! That would be something. It would be almost as fun as run a game of Star Wars where PCs would be trying to fight the Resistance and those pesky Jedi knights. Just for the record, I'm serious with this.

Mongoose Acolyte said:
Either would work pretty well and could make pretty memorable games.

Stonty Dogs and Dredd are both comparatively easy to do, and have the opportunity to be very different types of campaigns within the same system (eg Dredd: combat heavy, investigative or humourous even).
Actually thinking it a bit more I don't see much difference in SD games. There has always been some dark humour in SD as well and plenty of combat. Investigation part has never been given a great deal of detail but on the other hand same applies to JD comics but it is still quite important aspect of both cases when applied to an RPG.

Mongoose Acolyte said:
Military based games are much more difficult to do as RPGs, IMHO. Not impossible, though. Bad Company is a great exception to the rule because of the fact that as a group they would have been quite happy to kill members of their own side as the enemy over fairly minor things. (Kind of like a few RPG groups I have known).
Not to mention the very different outlook of every member of the Bad Company. The more I think of it the more of the PC party the outfit seemed (well, maybe not the Dogbrain).

The best thing about Bad Company was the physical as well as mental change of the leading character (sadly, I don't remember his name but I'm not talking about Kano). I think it has influenced my way of roleplaying more than any "academic" study of roleplaying.

Kill Krool :twisted:
 
escapistthx said:
So, with Mongoose getting Traveller and with plans to release a Strontium Dog RPG, what's the feeling of those in the 2000AD forum of this?

I haven't played Traveller since Classic was out so that'd be *looks at year* 20 years ish.

Is it likely that games such as Judge Dredd, Nemesis and other 2000AD titles could be produced using the same system?

Oh and while we're on the subject - Any ideas when Strontium Dogs might be released? From the press release it states Early 2008 but do we have something more to go on? Given that Traveller will be released in Feb 2008 I'm guessing nearer April.

Could this 2000AD license include a line of pre-painted Strontium Dog and other (JD?) minis? I sure hope so!
 
you could use play VC, humans against the geeks in space and grounf combat....

Abc warriors would mean players can upgrade themselves...
 
A Zenith game would rock but that's not likely due to licensing problems...
And Cabalistics Inc would be cool too.
 
Showing my age a little (haven't bought 2000AD since around 92, started at issue 1 onwards without fail, all the annuals and specials) but I think the VC's would make a great licence. especially for TTL (or RTT as they call it on COTI).

Ideal for a player group manning a small starship, taking part in ground and space actions.
 
Border Reiver said:
Showing my age a little (haven't bought 2000AD since around 92, started at issue 1 onwards without fail, all the annuals and specials) but I think the VC's would make a great licence. especially for TTL (or RTT as they call it on COTI).

Ideal for a player group manning a small starship, taking part in ground and space actions.

The VCs have actually had a few follow up series in the last few years, so they are a pretty current (as well as an old-timer) series.
 
Strontium Dog has a HUGE scope within which to play.

Firstly, environment. As a Strontium Dog chases his bounty from planet to planet, literally anything imaginable is possible as a setting. From Ice to desert worlds, water to jungle. Then there are the wierd crystal worlds, fungus worlds or slime worlds, or whatever. Add in a bit of weather for effect, crystal ice balls the size of a house! Flora and fauna get added. Again, anything you want.

Secondly, alien interaction. Again, anything is possible in the Strontium Dog universe, including the wierd and wonderful.

Thirdly, investigation. Travelling from place to place, following trails, investigating leads and interrogating suspects. All the drama of police investigation.

Fourthly, combat, and lots of it. Everybody hates a mutant so wiping them out seems fun! Endless opportunities for violence with anybody you meet.

All of this bundled into the same game, add in space travel and all the problems associated with that. Add in the scope for adventure, rogue Stronts, becoming outlaws, hunted by other Stronts. Add in lots of cool equipment and guns.

How could you not want to play in a game like that!

Sam
 
SD is the most obvious 2000AD strip to be an RPG. It has such scope - you're a bunch of mutants who travel the galaxy hunting down people for money, you spend your money on weapons and travel to hunt down more people for money, and everyone on every planet hates you because you are a mutant who travels the galaxy hunting down people for money.

Oh, and you can also travel in time to hunt down people. For money.

And that's it. Basically anything at all that a GM could possibly want to throw at you is possible. You answer to no-one, except if you go a bit over the top you might have a buch of mutants hunting you down for money...

I have played SD several times using Judge Dredd rules and it is a great game. I am sure it could easily have mass appeal because the background is so simple and flexible. Other 2000AD strips are far more limited in scope with the possible exception of Judge Dredd (which can also take you absolutely anywhere in time and space, but you're always bound by The Law if you play Judges)
 
ned-kogar said:
Heck. I'm SO looking forward this.

I feel fourteen all over again.

Is there an approximate publishing date?

Ned

With you there, Ned. Any idea who the author will be?

Sam
 
Mongoose Acolyte said:
Loz is on the schedule, mind you this is all at the latter part of the year.

Yep, SD is on my 2Do list for the latter part of 2008. Its been a joy re-reading the saga and I'm looking forward to starting work on the game.

After Robohunter, SD was always my favourite 2000AD story.
 
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