Prime_Evil
Emperor Mongoose
And here's a new Common Magic spell that's very useful for craftsmen and burglars...
Disassemble
Touch, Magnitude 1, Progressive, Resist (Special)
This spell disassembles any single contiguous object manufactured from discrete components, even if those components are attached to each other by means of glue, screws, nails, rivets, knots, or other fasteners. The maximum SIZ of the object affected is equal to the spell's Magnitude.
This spell always affects an entire object - it is not possible to disassemble part of an object or to separate it into multiple subassemblies. If the target object is a complex mechanical device, the caster may need to make a Mechanisms roll to dismantle it correctly (GMs discretion). On a failed roll, fragile components may be damaged during disassembly.
Inanimate objects resist disassembly with an opposed roll using their Armour Points x 10. Thus, a wooden chair with AP 2 resists with an effective skill 20% while a padlock with AP 6 resists with an effective skill of 60%. If different sections of the object are assigned different Armour Points, use the AP of the strongest part to calculate its resistance to disassembly.
If the target object fails to resist the spell, the dismantled components fall to the ground. To an observer, it looks as though the target object simply falls apart when the caster touches it. This spell does not stack or sort the individual parts of the target object in any way.
If the target object is held, carried, worn, or in direct physical contact with a sentient creature, the creature can resist the spell using Persistence rather than the inherent strength of the target object (assuming this is better).
If this spell is cast on an object animated by magic such as a golem or similar construct, the target entity is entitled to a Resilience roll to resist the effect. If the animated object fails this roll, it suffers one point of damage to all Hit Locations for each point of Magnitude invested in the spell. This damage ignores any AP that the construct possesses.
Disassemble
Touch, Magnitude 1, Progressive, Resist (Special)
This spell disassembles any single contiguous object manufactured from discrete components, even if those components are attached to each other by means of glue, screws, nails, rivets, knots, or other fasteners. The maximum SIZ of the object affected is equal to the spell's Magnitude.
This spell always affects an entire object - it is not possible to disassemble part of an object or to separate it into multiple subassemblies. If the target object is a complex mechanical device, the caster may need to make a Mechanisms roll to dismantle it correctly (GMs discretion). On a failed roll, fragile components may be damaged during disassembly.
Inanimate objects resist disassembly with an opposed roll using their Armour Points x 10. Thus, a wooden chair with AP 2 resists with an effective skill 20% while a padlock with AP 6 resists with an effective skill of 60%. If different sections of the object are assigned different Armour Points, use the AP of the strongest part to calculate its resistance to disassembly.
If the target object fails to resist the spell, the dismantled components fall to the ground. To an observer, it looks as though the target object simply falls apart when the caster touches it. This spell does not stack or sort the individual parts of the target object in any way.
If the target object is held, carried, worn, or in direct physical contact with a sentient creature, the creature can resist the spell using Persistence rather than the inherent strength of the target object (assuming this is better).
If this spell is cast on an object animated by magic such as a golem or similar construct, the target entity is entitled to a Resilience roll to resist the effect. If the animated object fails this roll, it suffers one point of damage to all Hit Locations for each point of Magnitude invested in the spell. This damage ignores any AP that the construct possesses.