The following are some example demons/ entities that can be used in conjunction with the Summon/ Evoke/ Adjure spells I posted earlier.
They were designed to be employed by Gloranthan Malkioni Sorcerers, hence the allusions to Law, Infinity, Magic and Mastery. I Included an air demon as I thought it would be the kind of thing a magical seafaring culture would want to use. Anyway, hopeully someone will find them to be useul:
Demon of Magic (Communication between Worlds, Personal Power) Intensity 2.
STR 7, CON 7, SIZ 7, INT 7, POW 10 (13), DEX 7, CHA 7; CA 2, SR 7, MP 10, HP Head 3, L Arm 2, R Arm 2, Chest 5, Abdm 4, L Leg 3, R Leg 3; Spirit Damage 1D2, Persistence 65%, Spirit Walking 20%, Spirit Binding 20%, Melee 14%, Ranged 14%.
Common Magic 20%: Countermagic, Second Sight
Grimoire 64 %, Manipulation 70% Sorcery: Castback, Enhance Power, Mystic Vision.
Lore 64%, Pact 57% (3 points of dedicated POW) Divine Magic: Absorption, Amplify, Elemental Summoning
Eidolon of Infinity (Eternity Unbounded, Invulnerability to Magic) Intensity 3.
STR 11, CON 11, SIZ 11, INT 11, POW 13 (17), DEX 11, CHA 11; CA 2, SR 11, MP 13, HP Head 5, L Arm 4, R Arm 4 Chest 7, Abdm 6, L Leg 5, R Leg 5; Spirit Damage 1D4, Persistence 68%, Spirit Walking 28%, Spirit Binding 28%, Melee 22%, Ranged 22%.
Common Magic 28%: Multimissile, Countermagic, Countermagic Shield,
Grimoire 100%, Manipulation 100% Sorcery: Castback, Neutralize Magic, Spell Resistance.
Lore 97%, Pact 86% (4 points of dedicated POW) Divine Magic: Dismiss Magic, Extension, Meditate, Reflection.
Genius of Law (Universal Principals, Logic, Wizardry) Intensity 2.
STR 7, CON 7, SIZ 7, INT 7, POW 10 (13), DEX 7, CHA 7; CA 2, SR 7, MP 10, HP Head 3, L Arm 2, R Arm 2, Chest 5, Abdm 4, L Leg 3, R Leg 3; Spirit Damage 1D2, Persistence 65%, Spirit Walking 20%, Spirit Binding 20%, Melee 14%, Ranged 14%.
Common Magic 20%: Bearing Witness, Second Sight
Grimoire 64 %, Manipulation 70% Sorcery: Abjure Emotion or Passion, Enhance Intelligence, Mystic Vision.
Lore 64%, Pact 57% (3 points of dedicated POW) Divine Magic: Blessing (Grimoire, Manipulation), Heal Mind, Soul Sight.
Eudemon of Mastery (Authority, Leadership, Sovereignty) Intensity 3.
STR 11, CON 11, SIZ 11, INT 11, POW 13 (17), DEX 11, CHA 11; CA 2, SR 11, MP 13, HP Head 5, L Arm 4, R Arm 4 Chest 7, Abdm 6, L Leg 5, R Leg 5; Spirit Damage 1D4, Persistence 68%, Spirit Walking 28%, Spirit Binding 28%, Melee 22%, Ranged 22%.
Common Magic 28%: Abacus, Repair, Understanding.
Grimoire 100%, Manipulation 100% Sorcery: Banish, Dominate, Enhance Charisma, Spirit Resistance.
Lore 97%, Pact 86% (4 points of dedicated POW) Divine Magic: Blessing (Persistence, Resilience), Dismiss Elemental, Exorcism, Spirit Block.
Arachula, Demon of the Air (Breath, Violence, Weather, Storm, Wind) Intensity 3.
STR 11, CON 11, SIZ 11, INT 11, POW 13 (17), DEX 11, CHA 11; CA 2, SR 11, MP 13, HP Head 5, L Arm 4, R Arm 4 Chest 7, Abdm 6, L Leg 5, R Leg 5; Spirit Damage 1D4, Persistence 68%, Spirit Walking 28%, Spirit Binding 28%, Melee 22%, Ranged 22%.
Common Magic 28%: Skybolt, Speedart, Thunder’s Voice
Grimoire 100%, Manipulation 100%, Sorcery: Animate Air, Fly, Form/ Set Air.
Lore 97%, Pact 86%, Divine Magic: Call Winds, Clear Skies, Elemental Summoning (Sylph), Rain.