My mind was on Halo today, and i just wanted to throw ideas at you and see what people think..
for people that don`t have a 360 ( shame on you ) a spartan is a super soldier, wearing full body armour, and a force field around him, which gets weaker with multi hits but does rechange..
so for game terms a armour of 3+ would be good to show the armour worn, and strength of the super soldier, but what about the force field..?
do we look at it like a " dodge save " page 17 of main book,
armour / shield
so a spartan looks like this 3+/ 3+
Or maybe give him two save rolls, one for the shield and one for the armour, or treat the two abilites like " PARRY " with a re-roll...?
I also like the idea that on a roll on 6+ on the shield save you lose the shields for the rest of the turn, and only have armour to protect you for the rest of the turn..?
spartans do have tough armour but its the shield which does alot of the work... in SST is they a shields rule at all....?
Thanks for reading and your input
for people that don`t have a 360 ( shame on you ) a spartan is a super soldier, wearing full body armour, and a force field around him, which gets weaker with multi hits but does rechange..
so for game terms a armour of 3+ would be good to show the armour worn, and strength of the super soldier, but what about the force field..?
do we look at it like a " dodge save " page 17 of main book,
armour / shield
so a spartan looks like this 3+/ 3+
Or maybe give him two save rolls, one for the shield and one for the armour, or treat the two abilites like " PARRY " with a re-roll...?
I also like the idea that on a roll on 6+ on the shield save you lose the shields for the rest of the turn, and only have armour to protect you for the rest of the turn..?
spartans do have tough armour but its the shield which does alot of the work... in SST is they a shields rule at all....?
Thanks for reading and your input