MasterGwydion
Emperor Mongoose
Rules for worldbuilding are a good thing. I am not only a player, I am also a Referee. Also, some people like building and then mapping things out for their players to adventure in. Some players enjoy designing and building bases for their Travellers. How big is the power plant on the colony? Is it one big one or a bunch of smaller ones? Is there space available for rent? What is the average income per capita. Maybe you are not detail-oriented, but others are. Not having rules for worldbuilding is why things like the trade system do not really function well. Or the manufacturing rules. Or pretty much anything that isn't, use a skill, do a thing. Same reason We have robot creation rules, vehicle creation rules, weapon creation rules, space and star ship creation rules, etc. Players and Referees like to design and build stuff. Having rules to do so, as long as they are not overly complicated, like FFS, is great. Players can found a colony. Should there be no rules for this?Nobody "builds" an asteroid or moon (cept maybe the Empire). You can generate specifics for them from WBH, but not build in the ship-sense.
I don't know why anyone would bother trying to "build" a 50 billion ton station. What is the point? These are locations, not PC structures and/or ships. This goes beyond what is needed in any game. For things such as these you simply create them without need for building.
Just because you do not understand why a person enjoys such a thing, why discourage others? We are enjoy the same game. If I am talking about a part of the game that you have no interest in, then that is okay, but don't tell Me nobody does a thing, when I am actively sitting here, at this moment, and for the last two weeks, worldbuilding bases, patrons, contacts, allies, rivals, enemies, trade routes, ships, robots, and factions.