Hi guys,
Just a few notes on what we are up to at the moment.
The very earliest stages of development have begun on SpaceQuest, the science fiction (and likely 'modern') rules for RuneQuest. Serious work will start a little later this year.
Rather than a direct port with a few extra options from the current RQ rules, we are going to be forging ahead with a development/evolution of the existing rules set. These will be Open Content as before, so you can slide them into your fantasy games if you wish, and you can think of them as our take on a 'second edition' of the fantasy rules, if we ever do such a thing. Basically, we are moving the bar along, rather than simply replicating for a new environment.
The changes are mostly based on the way mechanics work and how things are calculated, so porting from one set of rules to the other should be relatively painless - aside from two extra attributes, stat blocks will be compatible backwards and forwards between RuneQuest and SpaceQuest. When development is a bit further along, we'll preview some of these changes in Signs & Portents.
SpaceQuest will appear as a 'generic' rulebook, as RuneQuest does, and there will be some 'core' supplements, covering equiupment, spacecraft modification, and so on.
There will also be 'setting' books (some of which may also be complete rule books, depending on the setting). As to the first of these, well we have not yet decided
The current front runners, however, are (in no particular order) Judge Dredd, Starship Troopers, STrontium Dog, and on the far left side, Nemesis the Warlock. However, don't discount a dark horse appearing at the last minute. . .
Just a few notes on what we are up to at the moment.
The very earliest stages of development have begun on SpaceQuest, the science fiction (and likely 'modern') rules for RuneQuest. Serious work will start a little later this year.
Rather than a direct port with a few extra options from the current RQ rules, we are going to be forging ahead with a development/evolution of the existing rules set. These will be Open Content as before, so you can slide them into your fantasy games if you wish, and you can think of them as our take on a 'second edition' of the fantasy rules, if we ever do such a thing. Basically, we are moving the bar along, rather than simply replicating for a new environment.
The changes are mostly based on the way mechanics work and how things are calculated, so porting from one set of rules to the other should be relatively painless - aside from two extra attributes, stat blocks will be compatible backwards and forwards between RuneQuest and SpaceQuest. When development is a bit further along, we'll preview some of these changes in Signs & Portents.
SpaceQuest will appear as a 'generic' rulebook, as RuneQuest does, and there will be some 'core' supplements, covering equiupment, spacecraft modification, and so on.
There will also be 'setting' books (some of which may also be complete rule books, depending on the setting). As to the first of these, well we have not yet decided
