SpaceQuest - What is Coming. . .

I was thinking it might be easier to modify a character's effective strength then to modify the weight of everything. This avoids the problem of making characters too light in a low gravity world, although there probably should be a limit to how high a character's effective strength gets because eventually people become able to move around things so massive that moving them around at all is imperceptibly slow (F = ma rule). Also, the modified strength would only apply to some situations (such as jumping and lifting) and not to others (not to breaking things or doing damage).

So a character on Mars could get +10 to effective strength for lifting and some athletics checks. A character in an acceleration field might have -15 (and if this drops you below 3, you can't move). (I'm not sure how to punish large creatures who would be even worse in a high-G field.) The maximum increase might be +50 in a zero-G field (although perhaps some rules might be required for the difficulty in starting and stopping massive objects).
 
A lot of companies could learn something about production values by looking at GURPS.....

In any event, if they use the RQ character creation, largely as stands, its easy to add a "homeworld" catagory to it, that modifies your stats a bit, depending on various things. Traveller have done this for quite a while.
 
I heard dodgey things about traveller but have no first hand info. I heard character creation is very long and that your character can even die during it if you roll badly.
 
OT I know, but I loved character creation in Traveller - you created an entire backdrop for the character in one go. Yeah, you could also die, but it wasn't necessary to enforce that - I just used to penalise the character in some other way (loss of stat, reduced skills etc) and move on.
 
Original Traveller chargen was like a game in itself.

Besides, if you actually survived rolling up a scout you would probably start having to plot out your starship vectors on paper, so maybe dying in chargen isn't such a bad thing....
 
Mage said:
I heard dodgey things about traveller but have no first hand info. I heard character creation is very long and that your character can even die during it if you roll badly.

I hear Mongoose eats babies but have no first hand info.

The "death in char gen" rule exists... in the original version of Traveller, which is about 25 years old.
There's been 5 different versions done since then, all of which has no chance of dying, unless you specifically want that as a chance (except for, possibly, dying from age)
 
Mage said:
I heard dodgey things about traveller but have no first hand info. I heard character creation is very long and that your character can even die during it if you roll badly.

As others noted, that rule was quickly modified to wound-and-honorable-discharge, or similar. Chargen in Traveller is lifepath generation, too (see Burning Wheel for a recent take on this).

It is a solo game, where you balance your character's need for more and better skill versus the inevitable march of time, plus the risk of getting hurt in the process. Should you stop now, while you're ahead? Or go for just one more term, hoping to score big?
 
I have had a look at the latest character creation rules for the new Traveller that is coming out.

You still need a math degree to make a stupid character and there are FAR too many table and such.

Then again, it is probably one of the BEST space games ever produced.

-V
 
vitalis6969 said:
I have had a look at the latest character creation rules for the new Traveller that is coming out.

You still need a math degree to make a stupid character and there are FAR too many table and such.

Then again, it is probably one of the BEST space games ever produced.

-V

but the tables help make the character! did you make officer? what skills did the service teach you? did you decline physically with age? it would be pretty boring otherwise. "okay, i've got pilot-3 and heavy weapons-5. what other skills do i need?" :wink:

i'm wondering how to do a traveller conversion for CoC/BRP. so far, to keep the flavor of the original, it's just about re-working the skills available in chargen. do your terms, build your background, nice & easy! ymmv of course. . . .
 
Races for Spacequest-Runequest I'd like to see.1.Borg 2.Daleks 3.Cybermen 4.Sontarrans-(Humanoid Patato looking Aliens) Also stats for a Doctor(Time Lords) male or Female.The other classes could be companions or helper's.(different character's from different time periods) In addition to the classes they're going to have in the rulebook.I think this will be a good sourcebook.I could wait until Mongoose Publishing get's around to publishing the book. :shock:
 
Pigking5500 said:
Races for Spacequest-Runequest I'd like to see.1.Borg 2.Daleks 3.Cybermen 4.Sontarrans-(Humanoid Patato looking Aliens) Also stats for a Doctor(Time Lords) male or Female.The other classes could be companions or helper's.(different character's from different time periods) In addition to the classes they're going to have in the rulebook.I think this will be a good sourcebook.I could wait until Mongoose Publishing get's around to publishing the book. :shock:

Any game system which acquired right to make a Doctor Who RPG would have my money in an instant. I still have my FASA Books and the Time Lord RPG, and currently use True20 to run a Doctor Who/Torchwood scenario (I am new to Runequest). I am open to excuses to convert (aside from the Elric/Hawkmoon material which is already on my purchase list).
 
beeber said:
vitalis6969 said:
I have had a look at the latest character creation rules for the new Traveller that is coming out.

You still need a math degree to make a stupid character and there are FAR too many table and such.

Then again, it is probably one of the BEST space games ever produced.

-V

but the tables help make the character! did you make officer? what skills did the service teach you? did you decline physically with age? it would be pretty boring otherwise. "okay, i've got pilot-3 and heavy weapons-5. what other skills do i need?" :wink:

I love Traveller's chargen. It's got strategic and tactical elements of risk.

But, I think a majority of gamers prefer to keep the chargen work to a minimum. And I understand this: gaming is about having fun; if it's not fun for you, you want to minimize it. IIRC the new Traveller will have a nod to a points-based character building system -- enough of one, anyway, to enable fast creation of characters.

Most NPCs are usually good targets for quick gen. The GM already knows that he wants most of them to be.
 
vitalis6969 said:
You still need a math degree to make a stupid character and there are FAR too many table and such.

Then again, it is probably one of the BEST space games ever produced.

-V

MRQ requires more math than Traveller in Char Gen. ( GURPS:Traveller isn't Traveller, it's a variant setting derived from Traveller's setting. T20 is the official setting.)

Real traveller systems do have a lot of Die-Rolling for CG... but not much math. Just tally marks.

beeber said:
but the tables help make the character! did you make officer? what skills did the service teach you? did you decline physically with age? it would be pretty boring otherwise. "okay, i've got pilot-3 and heavy weapons-5. what other skills do i need?" :wink:

i'm wondering how to do a traveller conversion for CoC/BRP. so far, to keep the flavor of the original, it's just about re-working the skills available in chargen. do your terms, build your background, nice & easy! ymmv of course. . . .

I'd say each reciept of skill should be a 10% block. This means first roll of an advanced skill becomes base, then each additional reciept is +10%.

I'd go with 1 roll per year, +1 for each of Promotion, Special Duty, Commission/Position.
Seems really simple to me...

might need more skills to get the balance right.
 
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