Utgardloki
Mongoose
I'm looking for a good game system for science fiction RPGs. In my Moonquest thread, I am assuming that Runequest will be my choice. This thread is to consider the pros and cons of using Runequest in Space.
As usual, I think I'd choose D20 for the most fantastic space opera games, because the class system clearly defines the heroes roles, and the hit points allow heroes to survive amazing odds.
I was considering Call of Cthulhu for the more realistic Moonquest idea. I'm not sure how close the new incarnation of Runequest is to the current incarnation of CoC.
D6 Space seems a little too vague and "squishy" for my tastes, although it seems like I'll be able to use it for Battlestar Galactica by printing a setting guide that limits choices and nails down things that I like defined.
I've had experience with both D20 and D6 Star Wars. The D6 seemed more like hard science fiction, but it also seemed to lock my character in moreso than the D20 rules did. In both cases I played a Jawa. In D6 he was a Jawa engineer who spent his time hanging around electronics shops, modifying the spaceship, and menacing droids. In D20 he was a Jawa scoundrel who was a master of "Jawa-Fu". I could probably have talked the GM into letting him multiclass into a class from Deadlands D20, and become a scoundrel/mad scientist who steals weapons and then "improves them" the way Tim Allen's character improves things on _Home Improvement_.
So how well will Runequest fit in among all these other choices?
As usual, I think I'd choose D20 for the most fantastic space opera games, because the class system clearly defines the heroes roles, and the hit points allow heroes to survive amazing odds.
I was considering Call of Cthulhu for the more realistic Moonquest idea. I'm not sure how close the new incarnation of Runequest is to the current incarnation of CoC.
D6 Space seems a little too vague and "squishy" for my tastes, although it seems like I'll be able to use it for Battlestar Galactica by printing a setting guide that limits choices and nails down things that I like defined.
I've had experience with both D20 and D6 Star Wars. The D6 seemed more like hard science fiction, but it also seemed to lock my character in moreso than the D20 rules did. In both cases I played a Jawa. In D6 he was a Jawa engineer who spent his time hanging around electronics shops, modifying the spaceship, and menacing droids. In D20 he was a Jawa scoundrel who was a master of "Jawa-Fu". I could probably have talked the GM into letting him multiclass into a class from Deadlands D20, and become a scoundrel/mad scientist who steals weapons and then "improves them" the way Tim Allen's character improves things on _Home Improvement_.
So how well will Runequest fit in among all these other choices?