Solomani666 said:DFW said:Solomani666 said:My working notes/ideas so far:
* Run just like an old west town.
Sounds good except with a Law Level of 5 you'll never have an old West town feeling. Highest LL @7 that would work would be 3.
A law level of 5 allows for rifles, shotguns and pistols, but no automatic weapons. That sounds like the Old West to me.
Also, women are wavered one law level (can carry a concealed weapon) provided she wears a colored ribbon in plain site on the wrist of her gun hand.
P.S. It's typical of you to make a negative comment without contributing positively in any way or even answering the questions in the initial post.
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Jacqual said:P.S. It's typical of you to make a negative comment without contributing positively in any way or even answering the questions in the initial post.
Woman allowed to carry concealed weapons if they wear a colored ribbin on the wrist of the gun arm. This actually defeatts the purpose of a concealed weapon, telling everyone you have a concealed weapon.
zero said:Law Level 4 the planet. Simple. I'd make sentencing rolls a little harsher than normal though, due to the harsh ways criminals were dealt with in westerns (Like make Death Penalty reachable). Harsh, but then you got yourself a prison-break adventure if a PC gets it.
Ohhh... I assume there's Nat'ko cheese with that... :lol:Solomani666 said:...
They tried that, but there were too many problems with the 'Tacos' (Persons from the Natoko system).
DFW said:Solomani666 said:My working notes/ideas so far:
* Run just like an old west town.
Sounds good except with a Law Level of 5 you'll never have an old West town feeling. Highest LL @7 that would work would be 3.
Jame Rowe said:I would actually suggest that you (Solomani) up the TL to 9 or 10, but lately I've thought that about Traveller in general.
(Tech levels of Imperial, K'Kree, Solomani, and Zhodani, as well as most Aslan and those Vargr in contact with the 3I, should regularly be 9 or 10, with the minimum "backwater" tech should be 5 or 6. In My Not Humble Opinion [IMNHO].)
BP said:Ohhh... I assume there's Nat'ko cheese with that... :lol:Solomani666 said:...
They tried that, but there were too many problems with the 'Tacos' (Persons from the Natoko system).
Liam Devlin said:Mssr Solomani666,
Far be it from me to suggest this, but having lived my formative years on Hawaii (Da' was in the Navy there w/ 7th Fleet 1965-68), but you could for flora & fauna use whats on Hawaii for the jungle plants, and add the bad critters afterwards.
...
Best I can cough up for ya on short notice!
I like the sounds of it 8) 8) 8) 8)
Jame Rowe said:I would actually suggest that you (Solomani) up the TL to 9 or 10, but lately I've thought that about Traveller in general.
(Tech levels of Imperial, K'Kree, Solomani, and Zhodani, as well as most Aslan and those Vargr in contact with the 3I, should regularly be 9 or 10, with the minimum "backwater" tech should be 5 or 6. In My Not Humble Opinion [IMNHO].)
zero said:What Government type is this world (cant be bothered to find my Trav Core and check)??
I generally only worry about what a law level allows if that thing is part of contraband. If weapons arent contraband (I cant see a western world with that gov type btw) then it doesnt matter what the Law Level allows.
Mssr Solomani666,Solomani666 said:Liam Devlin said:Mssr Solomani666,
Far be it from me to suggest this, but having lived my formative years on Hawaii (Da' was in the Navy there w/ 7th Fleet 1965-68), but you could for flora & fauna use whats on Hawaii for the jungle plants, and add the bad critters afterwards.
...
Best I can cough up for ya on short notice!
I like the sounds of it 8) 8) 8) 8)
Thanks. A really big help..
Solomani666 said:Jame Rowe said:I would actually suggest that you (Solomani) up the TL to 9 or 10, but lately I've thought that about Traveller in general.
(Tech levels of Imperial, K'Kree, Solomani, and Zhodani, as well as most Aslan and those Vargr in contact with the 3I, should regularly be 9 or 10, with the minimum "backwater" tech should be 5 or 6. In My Not Humble Opinion [IMNHO].)
The starport facilities are TL 11, but are owned and operated by Imperium.
The local industry can sustain a TL 7 infrastructure.
Some non-military items of TL 9 are imported from Natoko 1 jump away.
Automatic weapons of any kind as well as weapons above TL 7 are strictly forbidden.
Imperial weapons permits are NOT honored.
Solomani666 said:The starport facilities are TL 11, but are owned and operated by Imperium.
The local industry can sustain a TL 7 infrastructure.
Some non-military items of TL 9 are imported from Natoko 1 jump away.
Automatic weapons of any kind as well as weapons above TL 7 are strictly forbidden.
Imperial weapons permits are NOT honored.
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