The Chef said:hi,
what do people usually use for reference for building orbital stations. IE, do i follow the High Guard building process and just miss off the engines or is there a better reference book to use?
Chef
Rikki Tikki Traveller said:There is also the Babylon 5 Station Guide... available until the end of this month on DriveThruRPG (at a 25% discount).
Rikki Tikki Traveller said:There is also the Babylon 5 Station Guide... available until the end of this month on DriveThruRPG (at a 25% discount).
Lots of good ideas and maps there. You would only have to tweak the defensive systems a bit, but the overall design and layout is pretty rules neutral.
walkir said:The episode was great, but that broke my suspension of disbelief. A five-mile-long station is outgunned by three (let it be ten^^) jump-capable ships tiny in comparison? WTH?
Babylon 5 is basically a civilian station built for diplomatic purposes, itwalkir said:A five-mile-long station is outgunned by three (let it be ten^^) jump-capable ships tiny in comparison? WTH?
Jeff Hopper said:Colonies in Space by T. A. Heppenheimer was written in the 1970s and is still the best baseline overview of orbital habitats around, IMHO.
Dave Chase said:B5, was also upgraded but the weapons were mainly for defensive purposes.
Plus unlike most military ships, it had the issue/problem of being neutral territory so if EA had put to much weapons on it, the other races would have had some 'concerns'.
Sometimes a structure (or ship) is built with politicial reasons which out weigh the reality reasons for its purpose.
Dave Chase
saundby said:Jeff Hopper said:Colonies in Space by T. A. Heppenheimer was written in the 1970s and is still the best baseline overview of orbital habitats around, IMHO.
The full online version of that book is linked at the link I gave. Or more directly, here:
Colonies in Space
lucasdigital said:...
I'd use High Guard if I thought the facility might see combat. Otherwise I tend not to bother with a build process, at least for big facilities. ...