Space Stations and Defense Satellites

In the spirit of sharing, I've tried to convert/create stats for fleet-specific Space Stations and Defense Satellites. While I know there are generic stats for a space station and defense satellite in 2nd Edition, my players were craving something unique for their fleet. I believe the rumor is that Mongoose is working on stats/new rules for space stations and defense satellites in 2nd Edition. Until then, here are the stats for Minbari, Narn, Abbai, and Psi Corps.

Minbari Norgath Starbase (War Level)

Hull: 4
Damage: 800 / 400 / 200
Troops: 40
Craft:
Flyers (2 flights)
Nial (4 flights)

Traits:
Carrier 2
Anti-Fighter 12
Immobile
Space Station
Interceptors 6
Targets 4
Command +1
Stealth 3+

Weapons:
Neutron Laser
Range 30, AD 2, Double Damage, Beam, Precise
Fusion Cannon
Range 18, AD 6, Mini-beam

Abbai Pirocia Starbase (Battle Level)

Hull: 5
Damage: 700 / 350 / 175
Troops: 20
Craft: Kotha (6)

Traits:
Carrier 2
Anti-Fighter 8
Immobile
Space Station
Interceptors 8
Targets 3
Command +1

Weapons:
Combat Laser
Range 24, AD 2, AP, Beam, Precise
Quad Particle Array
Range 8, AD 8, Twin Linked

Narn Listening Post (Battle Level)

Hull: 5
Damage: 1000 / 500 / 250
Troops: 40
Craft: Frazi (6)

Traits:
Carrier 2
Anti-Fighter 6
Immobile
Space Station
Interceptors 8
Targets 3
Command +1

Weapons:
Heavy Laser Cannon
Range 30, AD 1, Beam, Double Damage, Super AP
Light Pulse Cannon
Range 20, AD 8

Psi Corps “acquired” Orion Starbase (Battle Level)
Hull: 5
Damage: 600 / 300 / 150
Troops: 35
Craft: Black Omega Starfury flights (8)

Traits:
Carrier 2
Anti-Fighter 6
Immobile
Space Station
Interceptors 8
Targets 3
Command +1
Psychic Crew 5
Weapons:
Heavy Pulse Cannon
Range 24, AD 8, Twin-Linked
Rail Gun
Range 20, AD 4, AP, Double Damage
Missile Rack
Range 40, AD 2, Precise, Slow Loading, Super AP


Alanti Defense Satellite (Abbai Matriarchy)
Hull 4
Damage 10/3
Crew -
Troops -
Special Traits:
Immobile
Interceptors 4
Weapons:
Combat Laser
Arc Turret, Range 12, Attack Dice 2, Armor-Piercing, Beam, Precise
Quad Particle Array
Arc Turret, Range 8, Attack Dice 4, Twin-Linked

Defense Post (purchased by the Psi Corps)
Hull 4
Damage 10/3
Crew -
Troops -
Special Traits:
Immobile
Interceptors 2
Weapons:
Medium Pulse Cannon
Arc Turret, Range 10, Attack Dice 6

Minbari Defense Satellite
Hull 4
Damage 10/3
Crew -
Troops -
Special Traits:
Immobile
Stealth 4+
Weapons:
Fusion Cannon
Arc Turret, Range 12, Attack Dice 4, Armor-Piercing, Mini-Beam



T'Gan Orbital Satellite (Narn Regime)
Hull 4
Damage 15/4
Crew -
Troops -
Special Traits:
Immobile
Weapons:
Energy Mine
Arc Turret, Range 30, Attack Dice 1, Energy Mine, One Shot
Ion Torpedo
Arc Turret, Range 30, Attack Dice 1, Precise, Slow Loading
Light Pulse Cannon
Arc Turret, Range 8, Attack Dice 2

Green X Lantern
 
Most of the space stations from 1e can be used, just change Defence Network trait into Ant-fighter. Is that what you did, or redesigned them more? (Too lazy to read, sorry!)
 
hmm thanks - just ordered a Haven Class Spire from Forge world so should be useful :)

There are also some Sats and Stations in EM war that Derina has done I believe :)
 
I noticed you still have AP on the Abbai beams (think the minbari satalite as well?)... that dropped for second ed from all beams and mini-beams as they always hit on fours now days.

Ripple
 
Da Boss said:
hmm thanks - just ordered a Haven Class Spire from Forge world so should be useful :)

There are also some Sats and Stations in EM war that Derina has done I believe :)

you helped me with it proofreading and playtesting
 
<LAF> Oops! I pulled them off one of my earlier drafts, but they same to have snuck back in. Correct, we just need to pull the AP traits off...
 
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