Hello!
I am new to traveller. I own the mongoose core rulebook, High Guard and Spinward Marches. My question is:
Does anybody use the alternative movement rules for space combat from the book High Guard with miniatures or markers? I am not sure if i understand them correctly. They say, you can apply thrust in any direction within the limits of the thrust value of the ship. If i do that, in my opinion i could double the distance i can fly every round?! At first I was happy to see the new rules in this book, because i think the standard rules for space combat movement in the core book are only working well as long as there are only two ships involved. When there are three or more, and every ship comes from a different direction, it is hard to say how the distance chanches between the ships, when they are moving. How do you handle such things?
I also would be interested how you handle tactical movement with ground vehicles in combat.
Thank you for your help!
I am new to traveller. I own the mongoose core rulebook, High Guard and Spinward Marches. My question is:
Does anybody use the alternative movement rules for space combat from the book High Guard with miniatures or markers? I am not sure if i understand them correctly. They say, you can apply thrust in any direction within the limits of the thrust value of the ship. If i do that, in my opinion i could double the distance i can fly every round?! At first I was happy to see the new rules in this book, because i think the standard rules for space combat movement in the core book are only working well as long as there are only two ships involved. When there are three or more, and every ship comes from a different direction, it is hard to say how the distance chanches between the ships, when they are moving. How do you handle such things?
I also would be interested how you handle tactical movement with ground vehicles in combat.
Thank you for your help!
