Nerhesi said:a) 40x100t particle bays = 32DD damage
b) 4000ton spinal is = 10DD
Nerhesi said:I also see that facing/# of hardpoints brought to bear for hull shapes has been removed...
msprange said:I have been mulling this over...
My first reaction here is to simply increase the damage of spinal weapons - these are supposed to be the Death Stars of Traveller, after all, and while armour rapidly runs out of legs against super weapons, the additional hull damage will be a huge factor.
I think what we should be asking is what size ship should be boiled away by the average spinal mount hit, and what ships should be able to survive it?
Chas said:Hmmm...
You'd probably want a sliding hit ability, so the monster spinal mounts get less wieldy, and then have an TL advantage to assist.
You could also increase the minimize size values that they can hit as spinal mounts get bigger. So your super spinal mount is only good for ships of the line and planetary bombardment and the ultimate spinal mounts only good for moon base smashing.
Regards the spinal mount damage, only a casual comment, I'd suggest everything up to 40k tons needs to be effectively destroyed or seriously crippled by a hit. From medium cruiser up to Heavy it takes 2-3 hits, 50k tons to 75, and above that 3 or more depending on build. ??
Nerhesi said:Thats a BIG ship to lose in 1-hit. While I wouldn't mind under MGT1 rules because no matter what you were shooting at, you had to contend with a -6, then additional penalties... but anyways. I think we can possibly err a bit and bring up the damage even higher, perhaps so that it can insta-gib a 10k ton ship.. I just somehow feel.. 40k ton is a lot!!!![]()
Chas said:Nerhesi said:Thats a BIG ship to lose in 1-hit. While I wouldn't mind under MGT1 rules because no matter what you were shooting at, you had to contend with a -6, then additional penalties... but anyways. I think we can possibly err a bit and bring up the damage even higher, perhaps so that it can insta-gib a 10k ton ship.. I just somehow feel.. 40k ton is a lot!!!![]()
Fair enough. I was really thinking of the top end where you didn't want so many hull points and so little effective power in spinal mounts that a battle ran on for hit after hit after hit...
Yes, about 20 ktons? That would be 5 hits to take out a 100k battleship, and multiple hits to take out the super dreadnought which would be fine, the death star isn't supposed to be 'cumply'.Nerhesi said:Chas said:Nerhesi said:Thats a BIG ship to lose in 1-hit. While I wouldn't mind under MGT1 rules because no matter what you were shooting at, you had to contend with a -6, then additional penalties... but anyways. I think we can possibly err a bit and bring up the damage even higher, perhaps so that it can insta-gib a 10k ton ship.. I just somehow feel.. 40k ton is a lot!!!![]()
Fair enough. I was really thinking of the top end where you didn't want so many hull points and so little effective power in spinal mounts that a battle ran on for hit after hit after hit...
I think we'd want both.
Ships being torn down by barrages over 5-10 turns.
Ships being cored by an impressive spinal hit
Magic is what's that point between a and b - I was thinking a "capital of significant size" - bigger than destroyer wa my thought