DamonJynx said:
Matt, what is your take on these posts so far? It would be interesting to have your viewpoint.
Well, RQII has always been a bit of an odd duck for us.
On the one hand, we believe it is pretty much the best rules set we have ever released. Anyone can pick apart a rules system for faults, but there are no problems with RQII worth mentioning. The production values are sky high, with a leather cover that most companies would use for limited editions, and it looks great on a shelf! We already have multiple settings for it, and plenty of free support courtesy of S&P.
But it sells about half what Traveller does, and that has us scratching our heads a little. We wanted it to equal Traveller, perhaps even exceed it, especially in the European markets where RQ games are traditionally strong.
The game has not quite met those goals. The Glorantha line, especially, is weak, selling no better than an own brew line such as Wraith Recon and Spellcom. There are plenty of Gloranthaphiles out there, of course, but I think they are sticking firmly with the 3rd Age. Given the choice between publishing a Glorantha book or developing our own IP (which may be used later in other areas), the choice is very difficult to justify the former.
The Abiding Book is a good example. If we had not produced a limited edition version that paid for the print run in itself, we might not have been able to produce the book at all... That makes us a little gunshy about Glorantha.
On the other side of the coin, Glorantha has always been seen as impenetrable by those who do not already know about it...
What is more frustrating for us is that the core book, Vikings and Elric (to name but three) have all been cited as being at least as good, if not better (mainly better
) than the original classics they were based on.
So, why are more people not buying into the games?
Well, Pathfinder is the big daddy at the moment, and even D&D is struggling against it. RPGs as a whole are on a dip at the moment. And there is no real effective marketing tools for RPGs any more outside the Internet and word of mouth.
The last is the most important. If you _truly_ believe that RQII is a good system, get evangelical about it. Tell everyone, in Real Life and on forums. Word of mouth has always been the most effective tool of marketing for RPGs, even in the days of Dragon and other RPG magazines.
It is worth noting that most FLGS' (the likes of Leisure Games aside) deal in relatively small numbers of sales of individual titles. If you convince just 3 or 4 people in one store to start buying up the line, the owner will take notice and start supporting the game more himself.