Nonsense. "I wouldn't steal a car, but I'd download a car."languagegeek said:I imagine the people downloading pirated rpgs are the same people who used to steal books from libraries,
Again, nonsense. You might get some food for free, but someone tougher than you would steal your food. Then you'd have to acquire some more food, and it might be easier to just buy it and hire someone to protect your food store. Eventually these protection schemes would evolve into an organised police force, and there you have it, modern society. But if I have a PDF of MRQ2 and someone copies it from me, I have no incentive to hire a bodyguard to stop them because I'm losing nothing. The whole economic equation is entirely different. Sure, there's a consequence for the original producer, that they need to do something different than producing a finite number of artefacts and relying on them all selling at a given price, but it's not the same as stealing. Damn, I got suckered into repeating the whole discussion again, didn't I? Oh well, I'm sure it'll only happen another few thousand times.ThatGuy said:If everyone could steal food without suffering any repercussions, they would. And food would be, essentially, free.
ThatGuy said:I think that without a negative reinforcement......
s/DO/CAN/ I think, and software is unusual compared to other copyright areas. No-one will make a business around charging for support for a roleplaying game, to make a silly example. I do understand the concerns of those that are creating roleplaying games as a business and see people getting it for free. Some of those are bound to be lost sales, people who would have bought it had it not been available on dodgydownloads.com. The trick is to convert those downloaders (or their friends) into paying customers of the next product.danskmacabre said:My closing (and last) comment on this is Alternative business models DO work, I've given you plenty of examples that DO WORK. If businesses can't adapt, then they deserve to die.
PhilHibbs said:is unusual compared to other copyright areas. No-one will make a business around charging for support for a roleplaying game, to make a silly example. .
That shows how much I know about the RPG market! However, in any niche market like roleplaying games there is critical mass above which certain business models can work, and I suspect that only D&D is above that line. It may well be that getting a user base big enough to support these new models is impossible now - or if it is possible, that there is only room for a small number of players at that level - and D&D (including Pathfinder) is only there for historical reasons because it got there when the RPG market was healthy enough to get it there. In any case, RQ2 isn't there and I don't want Mongoose to fail for business model reasons because I like their niche product. Sure there are other innovations, such as Chaosium's monographs. Issaries Inc. only exists today because a number of people like me dug deep into their pockets and supported Greg while he had no viable business model to keep him in the creative business.danskmacabre said:PhilHibbs said:is unusual compared to other copyright areas. No-one will make a business around charging for support for a roleplaying game, to make a silly example. .
Well WOTC DO sort of do this with their DDI subscription.
People do pay for it/ use tyhat service, although I don't have percentages of Players that use that model.
After Eclipse Phase (and apologies for using it as an example) I am wondering how effective traditional business models continue to be. The company creating Eclipse Phase provides the pdfs of their setting free, even seeding it themselves, reasoning that people will just pirate it anyway and, hey, it'll get them good publicity.Simulacrum said:A fair observation - how do we market RQ to the broader FRPG community within the limited spend possible in the market. I suspect most players do not go to conventions...but that's a guess. How do you make RQ the fashionable game of the moment so more people seek it out?
Verderer said:Simples, someone uses gadzillion bucks to make Elric the movie, and then you just release all the Elric material under RQII banner. Job done. :lol:
Some business models are successful for a while on novelty value, I'm not sure how much store to set by one apparent success.DramaticExit said:The company creating Eclipse Phase provides the pdfs of their setting free...
Well, absolutely. Most of what I wrote was either anecdotal and/or a little pie in the skyPhilHibbs said:Some business models are successful for a while on novelty value, I'm not sure how much store to set by one apparent success.DramaticExit said:The company creating Eclipse Phase provides the pdfs of their setting free...
There's been evidence for quite some time in traditional publishing that giving away free PDFs increases sales of hard copies, rather than damages them. See, eg, Cory Doctorow from 5 years ago:PhilHibbs said:Some business models are successful for a while on novelty value, I'm not sure how much store to set by one apparent success.DramaticExit said:The company creating Eclipse Phase provides the pdfs of their setting free...