Micky
Cosmic Mongoose
I do want to explore how I can “go there” in a Traveller Universe. It is part of science fiction. Some of the old questions about origins or life, superior intelligences, supernatural powers, entities that can corrupt, etc, that originally get explored in medieval settings, reappear in science and science fiction settings, because people question that, if these things do not have obvious answers on Earth, they might well be answered somewhere else in the universe. -- this is perhaps were even I find Traveller rule systems a bit "sterile" and devoid of the kind of science fiction romanticism found in Star Trek, etc.
funny.. you do ask 'how' and you sort of hit on that yourself. You would pretty much need to trash the setting and build your own. Again the biggest strength of the Traveller game. It is setting-neutral. Place it where you want and it works. Unless you are a hyper Alpha-creative hype you would presumably go with a standard alignment system based upon Law-Chaos, Good and Evil and thus would need some overarching element that creates the need for alignment other than just moral compasses for players. Funny enough the FIRST thing I thought of was something akin to the Fifth Element and its main character who was the typical Traveller character... someone who had a great time going through character creation and got skills supreme yet eventually got mustered out and now is just trying to survive and get ahead if life until events (a setting) firmly force them onto the heroic arc, the usual one of good v. evil. The needs of the many rather than the selfish one who is just an insignificant flyspec in the grand scheme of the traditional setting as the typical Traveller characters are.