This area needs a couple of minor additions Matt to avoid abuses:
a) All weapons are limited to Adjacent range (cannot be modified). Weapons with a range that is normally less than 1km suffer a -6 to hit in space combat. (e.g. PGMPs, FGMPs)
b) Artillery weapons suffer a -6 to hit and can only hit stationary targets.
b) For weapons greater than 250kg, in addition to consuming their weight in tonnage they will each require 1 Firmpoint on smallcraft. Larger craft exchange 1 Hardpoint for 3 Firmpoints (alignment)
I was thinking of this because of those potential abuses (read: me) who would want to put 4 sets of quad linked FGMPs on a smallcraft, then perhaps add a Fusion Gun-Z or a Meson Accelerator or something nutty like that. You want to stop those silly guys
This allows the customization, without the pitfall of having space dominated by vehicle-weapon using craft.
a) All weapons are limited to Adjacent range (cannot be modified). Weapons with a range that is normally less than 1km suffer a -6 to hit in space combat. (e.g. PGMPs, FGMPs)
b) Artillery weapons suffer a -6 to hit and can only hit stationary targets.
b) For weapons greater than 250kg, in addition to consuming their weight in tonnage they will each require 1 Firmpoint on smallcraft. Larger craft exchange 1 Hardpoint for 3 Firmpoints (alignment)
I was thinking of this because of those potential abuses (read: me) who would want to put 4 sets of quad linked FGMPs on a smallcraft, then perhaps add a Fusion Gun-Z or a Meson Accelerator or something nutty like that. You want to stop those silly guys

This allows the customization, without the pitfall of having space dominated by vehicle-weapon using craft.