Infojunky said:
AndrewW said:
Use the Complete Space Builders Handbook of course. Now if we could actually get one...
Ok what is in said Handbook?
One of the things I have thought is setting the tonnage of Turret weapons. And including them as part of a ship's total Tonnage...
Say your standards Lasers, Missile launchers and sandcasters at One dTons each.
Specific stuff or detail that can be assumed (or defined -same thing really) to be worthwhile in smaller scale ships, but fail economy of size or numbers considerations in large ships.)
Probably some of these are redundant with the actual options available in the Core and HG rules, but WTF; off the top of my head:
More internal stuff related to crew needs/duties.
Crew areas and passnger areas: ships shop, cafeteria, excercise area, theater, kitchen.
More variations of stateroom space.
Med bays, kitchens, a variety of lab types, rec machine shops, design rooms, biosecure stuff. Garbage disposal
cargo storage areas better specified:
bulk, liquid, pallet, open
A variety of hangar spaces (suppose you want to carry lots of airrafts -do they need the same maint space as a fighter ? Or a Cutter ? And what do those spaces consist of ?).
Magazine areas and ships locker. Ships stores.
Engineering and tech details:
On board drones and droids. More.
More detail on suites, both from a rules perspective and from support structures (arrays) and internal areas (as a low tech example: darkrooms)
More smaller ship bridge options.
variants for most componants: Hi reliability, cheap, easy access, easy replacement/repair, hi performance, etc. (These would be independent of tech mods)
Did I mention a wide variety of science labs ?
Weaponry
Turrets:
variants as heavy light, commercial, basic, cheap ;
Self loading, self powered (independent of ships PPlant), automated options.
Targeting options (specialized for point defence, advanced targeting, advanced missle control, designate/fire and forget systems)
Similalrly, variants of bays and Barbettes.
individual weapons and weaponry:
same as above; especially with regard to low cost civilian versions -and high cost military versions.
MAGAZINES
maybe some more smaller craft weapon details and types ?
(in particular anti personnel stuff)
More detail on Missles and torps and probes.
On the other side predifined task specific option packages become possible once the hull sizes are topped at (say) 3000 , as opposed to being open ended.
example:
stealth and intelligence gathering package Stealth hull + low sig drive + spoof drones + stealthed cutter + Spook crew with support rooms and accomidation; low signature factor 4 Power plant, M and J drives; low sig weaponry; hi reliability engines, rapid rejump, long loiter capacity (12 weeks) :
x tons per hundred hull tons @ XXXXmCr ).