After reading Gareth's latest blog entry I'd like to raise this topic that has been in the back of my mind for some time.
Firstly;
To the Mongoose management, is your (apparent) output:quality ratio really serving your business?
What we see a lot of in the blogs are writers telling us about how many simultaneous projects they have on the boil, how rapidly they are writing and passing it on to the next production stage, how flat-out they are working and frazzled it all is juggling it with other aspects of their job/personal life.
I accept that a business needs to get a certain volume of product out in order to maintain financial viability. BUT, you guys are in the creative process. That often takes quite a lot of time. Time for inspiration. Time to sort out game mechanic bugs, consistency errors, etc. Time to tweek format, weed out typos, etc. Time to rest on the work, return with fresh eyes and revise it for the better. There comes a time of diminishing returns in this process, but from my experience of writing, I wouldn't feel confident I was doing my best if I was working under the model we appear to be seeing from the blogs.
Discuss.
Firstly;
- I like Mongoose Traveller and want to see it thrive.
I also want to see Mongoose Traveller produced at the best quality that it can be.
I'm concerned that quality has and will continue to be less than it can be due to this (apparent) drive to get products out the door as fast as possible.
To the Mongoose management, is your (apparent) output:quality ratio really serving your business?
What we see a lot of in the blogs are writers telling us about how many simultaneous projects they have on the boil, how rapidly they are writing and passing it on to the next production stage, how flat-out they are working and frazzled it all is juggling it with other aspects of their job/personal life.
I accept that a business needs to get a certain volume of product out in order to maintain financial viability. BUT, you guys are in the creative process. That often takes quite a lot of time. Time for inspiration. Time to sort out game mechanic bugs, consistency errors, etc. Time to tweek format, weed out typos, etc. Time to rest on the work, return with fresh eyes and revise it for the better. There comes a time of diminishing returns in this process, but from my experience of writing, I wouldn't feel confident I was doing my best if I was working under the model we appear to be seeing from the blogs.
Discuss.