Si,
Götterdämmerung!
Yep, vell and truly smashed!
You must be feeling a little bruised, especially after our previous battle, with its cunning German sneakiness (i.e. us fluffing up the points and giving me and extra ship!).
Its currently looking like the war could have taken a turn for the better - oops that should read worse!
The swarm does seem awesomely powerful.
I had expected that my three three-ship squadrons would whiz past, fire off their torpedoes and then just wobble around achieving nothing, except hopefully becoming a distraction to your big guns and take some of the heat of the Scharnhorst!
But the little things are so fast and agile that after doing what was planned with their powerful torpedoes were then highly effective with their secondary's.
I think the RN option is to play to type and steam towards the Scharnhorst, but those secondary's allow for a constant stream of fire, especially as they can move so fast and very agile and are very hard to hit.
As we found out, if all 9 are in range you can get a nice little handful (18?) of attack dice to be rolled! No chance of a critical but a constant stream of cumulative damage, whilst the Scharnhorst pummeled from a distance.
All i can think of is for the RN to (try and) ignore them, steam in and get your torpedoes off! But even some got through i had a lovely beefy torpedo belt and also forgot i had torpedoes i could have loosed off!
Even if the Scharnhorst was sunk it would probably take a lot of turns to kill me off - unless you then just steamed of the end of the board - job done!
Is this another campaign type we could run?
My thoughts;
Maybe if we played that a 6 (if in range) was always a hit?
Maybe if the Hun had used their navy more effectively this would have been the result!
Also in both of the games we have played the secondaries have seemed to be quite powerful (and i don't think this is just down to lucky dice rolling)
The 10inch rule was obviously an attempt to address some of this and without it.... would I have lost any ships?
Am i agile even if i haven't used my full movement?
Good game tho, and I have been surprised how much fun its been when the only scenery we have is a bit of blue cloth (now has a few oil spills due to provisions getting on the table) - the water plumes and torpedo markers are good and as you say next game we'll mark our paths with some chalk as my destroyers must have nearly performed a figure of eight! Some ship wrecks would be nice!
I'm tempted for a re-run but also fancy some wolf-pack action and Flower class action, if we can find a definition for these ships.
Cheers
Ev