Singularity - musings

Yes, I knew all that already. In the Singularity Act 2 adventure 'Suits', the following Robot stat blocks are given for TL-14 Battle Dress.



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Given this (now canonical) set of Battle Dress, please tell me how much space the human occupant (and there IS a full-sized human occupant) takes up. I will point out the 16 'Free' slots ARE occupied by Battle Dress optional equipment -- they are not also taken up by the occupant. Also please notice the violation of the Robot design rules with the +22 protection; unless they are assuming some of the 16 'missing' slots are filled with armor instead of human.

On the bright side, the 'STR' adds and 'DEX' adds in battledress now appear to have a working baseline -- it is the difference between whatever the Robot Manipulator has and a base value of '7'.
I’ll have to give the build a swing at some point. It won’t shock me if it isn’t legal.
 
Too bad. I don't have either robot or vehicle books as yet.
As Terry Mixon has mentioned; the Vehicle Handbook is currently undergoing revision. It needed it; not quite as bad a 'Field Catalog' needs a re-work, but still....

The original Vehicle Handbook is a flaming mess -- Mongoose leaned into 'rule of cool' and 'people hate math' far too much, and what comes out the other end is mostly nonsense. Vehicles do not use 'power', and (if they did) there is no way to make vehicle power-using or power-generating systems make sense in terms of High Guard, Central Supply Catalog, or Robot Handbook stuff. That is just one example -- and do not get me started on the catastrophe which is 'Shipping Tonnage'. Or the conversion between Starship 'dTons', Vehicle 'Spaces', and Robot 'Slots'.

Sadly, I am given to understand that none of those problems will be fixed, nor will there be any attempt to do so. I highly recommend that you borrow a friend's copy, and work a few designs, to see what you think of the new Vehicle book before purchasing it.
 
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I think I speak for the whole team when I say we really appreciate the kind words.

I've recently been rereading The Third Imperium book. It is a superb campaign source. It respects the CT material and still adds new content that I've been finding it useful even for campaigns Spinward of the Core Sector. It contains many passages that have provided me hooks for new game ideas.

Like the Core Rulebook and High Guard, this is material I will continue to turn to. Well done to you and all of the team at Mongoose. Thank you
 
-- and do not get me started on the catastrophe which is 'Shipping Tonnage'. Or the conversion between Starship 'dTons',

I noticed that with the "Sedan" air/raft which is generously 1dTon but is listed as 4 (shipping) tons and gets a 5 dTon docking bay. A larger (LBB) air/raft was pointed out to me but it probably would only take a 3 dTon docking bay so you could carry 2 of them or 4 of the little ones (or 1 and 2 if you mixed them) in a 5 dTon bay. Makes my ships "non canon" designs just for that. I've had some discussions on that here.
 
I'm preparing the first cruise route for our campaign, the Confederate Route. Now, I totally get why one wants to stop at worlds like Velpare (cuisine, nature), Lalandra (museum), or Sketola (architecture, former seat of government), but what could the passengers do / visit on Holex, Exod, Oorpic, or Asalam? Those worlds seem to be rather boring to me...
 
You stop at Exod to get a jump crystal stolen or whatever other problem you can have in a high-tech slum and have a reason to stop at Ye-Lu.

Asalam seems like a slam dunk to have like, a open to space luxury motel, or a field of asteroid football, but there can be no match because a team lacks exaclty the amount of players/tourists you have.

Oorpic is both an iceball and hightech. That's the perfect set-up for Le Carnaval de Québec, light shows in a ice cave, and dog sleds pulled by weird aliens. Something bad happens?!?
 
To further reclaim the thread from the offtopic (and kinda tired) routine, I've been reading the second book of the Singularity campaign and by God I love it. I'm so frustrated that I have two groups right now, both playing PoD: how am I going to get to play this very different campaign?

I will admit that I was worried that it would be a gimmicky approach to the fashionable topic of AI, in the way that Virus in TNE read like something that someone would write who had encountered the Good Times email on AOL and thought that was how computer viruses worked. I backed it because I want Mongoose to succeed and to keep making their art, but I was not convinced I'd enjoy it.

But in fact it's thoughtful, and clearly grounded in years of sci fi speculation on the subject matter across a range of sources. I'm very glad I backed it even if I don't get to use it at the table right away!
 
I'm preparing the first cruise route for our campaign, the Confederate Route. Now, I totally get why one wants to stop at worlds like Velpare (cuisine, nature), Lalandra (museum), or Sketola (architecture, former seat of government), but what could the passengers do / visit on Holex, Exod, Oorpic, or Asalam? Those worlds seem to be rather boring to me...
Just remember, the mainworld isn't the only reason to visit a system. Spectacular gas giant scenery, maybe spelunking in asteroid cavities, secondary world sightseeing or holiday resorts. Face it, why would anybody rational from a nation with a high standard of living visit an allegedly crime-ridden cesspool like Mexico? (Answer: they stay out of most of Mexico, and stay in the resorts.)
 
With Act 2 in our hot little hands, and Act 3 likely a bit off, I'm inspired to ask what is next for the stretch goals, @paltrysum. Anther, perhaps? Something else? And when might we see whatever it is?
 
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