Ok, I still am a big fan of AF weapons firing at fighters first.
Its simple, and realisitic. Only AF weapons in range actually firing at fighters go first, even if from another ship, allowing for some interesting formations and combos of ships. If you are worried about fighters munching ships without AF, then keep a ship with AF in support range of those ships.
If you are worried about fighters being shot at, then dont go after ships with AF! Thats why they have AF in the first place, no? Think about it. Its like telling modern fighter pilots to strafe a target surrounded by AA guns, Surface to air missle banks, electronic warfare towers and such. Think as a commander, would you send them in? Would they want to go?
OR
if AF weapons are firing first, let fighters still get a dodge roll. This way you "thin the herd" per say and still represent skill of the pilots and the AF doing its job as not every fighter would be killed in an attack run. This would also allow fighters to get an attack run, then be taken out by main guns if the ship so chooses, hence the decision of all ship captains, what is the worse threat? And then allowing fighters to do what they are intended to do to capital ships, harass/occupythe resouces of unwounded ones and hunt and slay the crippled ones.
No new ship redesigns, no new systems, just a simple mod of an existing rule/weapon in the basic rules. It just does not get much simpler, adds some balance, and doesn't nerf the game itself.
Discuss
Its simple, and realisitic. Only AF weapons in range actually firing at fighters go first, even if from another ship, allowing for some interesting formations and combos of ships. If you are worried about fighters munching ships without AF, then keep a ship with AF in support range of those ships.
If you are worried about fighters being shot at, then dont go after ships with AF! Thats why they have AF in the first place, no? Think about it. Its like telling modern fighter pilots to strafe a target surrounded by AA guns, Surface to air missle banks, electronic warfare towers and such. Think as a commander, would you send them in? Would they want to go?
OR
if AF weapons are firing first, let fighters still get a dodge roll. This way you "thin the herd" per say and still represent skill of the pilots and the AF doing its job as not every fighter would be killed in an attack run. This would also allow fighters to get an attack run, then be taken out by main guns if the ship so chooses, hence the decision of all ship captains, what is the worse threat? And then allowing fighters to do what they are intended to do to capital ships, harass/occupythe resouces of unwounded ones and hunt and slay the crippled ones.
No new ship redesigns, no new systems, just a simple mod of an existing rule/weapon in the basic rules. It just does not get much simpler, adds some balance, and doesn't nerf the game itself.
Discuss