shotgun-toting chipmunk
Mongoose
The "simply pound them at range" tactic is true...if you're playing with little to no terrain and the PLA player is unwilling to engage you.
With the large amount of soldiers in the PLA squads, they are hard to suppress. They can take a few casualties on the way and still be alright. Once they get within range (assuming you're playing on a table where they didn't already start in range), you can leave them as is or split them into multiple fire teams. I've found the third fire team is almost an even trade-off for the EFTF and USMC 12" command radius. Throw in the fact that each squad has anti-armour capability integrated into it, right down to the individual fire-teams (well, except Team 2), and you find the points tend to be just fine as-is so long as you play smart.
With the large amount of soldiers in the PLA squads, they are hard to suppress. They can take a few casualties on the way and still be alright. Once they get within range (assuming you're playing on a table where they didn't already start in range), you can leave them as is or split them into multiple fire teams. I've found the third fire team is almost an even trade-off for the EFTF and USMC 12" command radius. Throw in the fact that each squad has anti-armour capability integrated into it, right down to the individual fire-teams (well, except Team 2), and you find the points tend to be just fine as-is so long as you play smart.