Daddy Dragon said:What if instead of increasing AD or increasing the number of flights, we get a bonus to the die roll for each additional flight of the same type attacking the same target?
Leave the maximum flights per attack at 3 per, but you'd have the choice to sacrifice the attacks of individual flights to boost the chances of one (basically, the +1 per flight like dogfights in ACTA). That bonus would be applied to all rolls for the attack, AD to hit, DD to damage and as a modifier up or down on the crit table.
Thoughts?
Regards,
Larry
Oly said:I'm with BuShips on this. Although it may not be accurate I don't to see aircraft dominating the game as they did in real life.
Reaverman said:Sorry, what happened in the Pacific War again?
Nothing is stopping slugging it out with big ships, but what about those who like carrier actions. The game should be called Victory in the Atlantic, since it seems to be geared to those sort of tactics.
Soulmage said:I don't want an air dominated game either. I love the fact that the focus is on the big gun ships rather than the boring aircraft carriers.
I'd be ok with a slight increase in the effectiveness of aircraft, just so that they were a more playable option, but I really want the battleships to stay front and center of the action which is where they are at now!!
Well thats where the PL system is supposed to even it out. Same as the Minbari would dominate all the other younger races in ACTA when comparing mainline warships (ie. Sharlin vs Omega). Their ships are better, so they are higher PL, so the other races get more of their inferior ships to create a balance.Reaverman said:Then you are all creating an unbalance, a Battleships alone game is going to be dominated by the IJN. The Yamato is going to mince most ships