Tenacious-Techhunter said:
If an RPG system isn’t making those fictional technologies in it as simple to the players as an ICE is to a car mechanic, it’s failing those players; because the players need to use that technology every bit as bad as the mechanic does.
This is where I think you miss the difference between the real world physics and the use of fictional physics in a roleplaying game. The players do not have to
use the fictional technology at all, they do not have to repair gravitic engines and so on, they only have to
describe the use of the fictional technology, and for this purpose the technology and the physics behind it can remain a "black box". The players only need to know what this "black box" does, not how it does it and what is inside - while this may be important for you, it is rather irrelevant for the majority of players, mainly because for them it does not provide any additional fun, and fun -and fun only - is why people play roleplaying games.