Not quite. From "Starship Operator's Manual, p.3: "The orientation subsystem enables the ship to control its direction of flight and orientation attitude. With the advent of superdense composite materials at higher tech levels, inertial gyroscopic systems for reorientation the ship become practical. Housed at the starship's center of mass, these units are fitted in an assembly kept in near-vacuum and revolve at speeds approaching one million RPM. The tremendous inertial force generated from the device actually allows the starship to 'push itself off' the flywheel by means of a surrounding sphere of focused grav modules. Thus, the ship actualy rotates about that gyro when changing orientation."fusor said:Tenacious-Techhunter said:No RCS system, or maneuvering system separate from the drive providing main thrust, is ever specified, although clearly, that function must be performed somehow, because ships can turn. Sometimes, this is even represented with an Agility number in some editions, but sometimes not. Ships also can slow down without turning... and at the same rate, no less. The only thing to conclude from these scant few facts provided by the game rules is that ships can thrust omnidirectionally. This conclusion violates the least game mechanics, and is most consistent with physics, given the game rules as a constraint.
Um, I just quoted text from FF&S that specifies all that (and there's more design detail in the rest of that section). Ships push against thruster plates, mount those appropriately on the ship to turn (most of them will be at the back).
This is but a tiny part of the description of the thruster plate drive system, addressed in length in that book. I strongly recommend getting it for any Traveller player interested in the workings of starships in the 3I.