After reading the core and High Guard, I was unable to ascertain the answers to a few questions. Any help would be appreciated. Thanks.
1. In CT, sick bays were installed in ships. Are they no longer required in MGT, or are they possibly included in the stateroom misc. cost and space requirements? If not, what is the space / cost to install a sick bay on a ship, and what advantages would it provide per TL?
2. It appears that "Luxuries" for capital ships are different than other vessels. Normal luxuries count as steward skill per ton, while the capital ship stats seem to require 1/2 ton per stateroom with no discernable rules effects. Could someone direct me to the page (either in the core or HG) that details the rules for capital ship luxuries.
3. Repulsors and plasma weapons were included in CT and later editions. Has Mongoose decided to abandon these weapons?
4. Has anyone designed stats for laser, fusion gun or meson barbettes or turrets, or laser bays?
5. Is it possible to have a maneuver rating higher than 6 on a non-small (over 100 ton) craft? If not, why can certain small craft substantially exceed the limit?
6. Is it possible to have a power plant rating higher than 6 (e.g., to have more screens and bay weapons, etc.)?
1. In CT, sick bays were installed in ships. Are they no longer required in MGT, or are they possibly included in the stateroom misc. cost and space requirements? If not, what is the space / cost to install a sick bay on a ship, and what advantages would it provide per TL?
2. It appears that "Luxuries" for capital ships are different than other vessels. Normal luxuries count as steward skill per ton, while the capital ship stats seem to require 1/2 ton per stateroom with no discernable rules effects. Could someone direct me to the page (either in the core or HG) that details the rules for capital ship luxuries.
3. Repulsors and plasma weapons were included in CT and later editions. Has Mongoose decided to abandon these weapons?
4. Has anyone designed stats for laser, fusion gun or meson barbettes or turrets, or laser bays?
5. Is it possible to have a maneuver rating higher than 6 on a non-small (over 100 ton) craft? If not, why can certain small craft substantially exceed the limit?
6. Is it possible to have a power plant rating higher than 6 (e.g., to have more screens and bay weapons, etc.)?