Condottiere
Emperor Mongoose
Starships: Cheapest Possible
Cheapest weapon system seems to be the one hundred fifty kilostarbux laser drill.
Range is adjacent, two dice damage, power requirement four, minus three to hit, armour piercing four, technological level eight.
It's hard to intimidate anyone with this, except if they happen to be within a thousand yards.
Smallcraft rules would save you a point of energy, without range reduction, since there's no band below adjacent.
Long range (two slots) would max out range to close, combined with energy efficiency to two and a quarter energy points, which helps with continuous shooting.
Accuracy would reduce inaccuracy to minus two, but range is more useful; same argument with seventy five percent energy efficiency. I'm inclined to minus off the initial twenty five percent, and then base further efficiencies on that number, in this case three, otherwise, you'd end up with zero energy requirement with seventy five percent (additional) energy efficiency.
Cheapest weapon system seems to be the one hundred fifty kilostarbux laser drill.
Range is adjacent, two dice damage, power requirement four, minus three to hit, armour piercing four, technological level eight.
It's hard to intimidate anyone with this, except if they happen to be within a thousand yards.
Smallcraft rules would save you a point of energy, without range reduction, since there's no band below adjacent.
Long range (two slots) would max out range to close, combined with energy efficiency to two and a quarter energy points, which helps with continuous shooting.
Accuracy would reduce inaccuracy to minus two, but range is more useful; same argument with seventy five percent energy efficiency. I'm inclined to minus off the initial twenty five percent, and then base further efficiencies on that number, in this case three, otherwise, you'd end up with zero energy requirement with seventy five percent (additional) energy efficiency.