Ship Design Philosophy

You can still ignore criticals from turrets and barbettes if the hull is at least two thousand and one (tonnes), a space oddity.

So back to the two pop up turrets, which would transform a two kilotonne {plus one) below the two kilotonne threshold, when ensuring the other side has a harder time targetting the hull by sacrificing two turrets.
 
Starwarships: Hulls and Modularization

1. I was flipping past the Armoured Cruiser entry.

2. Something seemed off.

3. I identified it as it now having modularized hull.

4. Strange, I thought, and found out the writer meant that as podular hull.

5. Since, as I recall, modularization is an internalized process.

6. Pods, are definitely external.

7. Up to 75% of a ship’s internal tonnage can be designated as modular. This tonnage cannot include the bridge, power plant, drives or any structure or armour options.

8. Definitely did not misremember.

9. Especially since pods do include bridges, power plants, armouring, and possibly drives.

A. This is newly invented for this book.

B. So, just to be sure I did a search on pod.

C. This is literally, a canon mistake by the editorial staff, not a typographical error, or an omission.
 
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Starwarships: Hulls and Modularization

D. So I got curious, and decided to see what the modular cutter had to say on the subject.

E. With no module installed, the modular cutter is unstreamlined and capable of Thrust 6.

F. Again, the big debate for the past five or six years, which abated a couple of years ago, was whether modularization had any effect on the external hull, and thereby total tonnage.
 
Speaking of modularization:

At the Referee’s discretion, very large ships can be built in a modular fashion allowing simultaneous construction. This means the total construction time can be reduced by up to 90%. This is typically done only on ships exceeding 50,000 tons.

You could takeaway from this that you could divide the work into ten ten percent parcels of around five kilotonnes each, that are then assembled at a centralized facility.

Though, I suspect that mass fabricators of fighters might have a different view.
 
Starwarships: Armaments, Spinal Mounts, and Coming Thru'

1. I was looking for a cheap spinal mount.

2. No, actually I noticed that bay weapon sizes distinguished themselves that each tier had a longer range.

3. Large bayed particle accelerators had a range of distant.

4. I think the idea is poking the bear.

5. Anyway, it seems that the larger the attacking ship, the closer it gets to the target, the harder it is to score.

6. Sort of makes sense, but makes a mess of using a mass driver in ship to ship combat, since range is rated at short.

7. The inverse would, or should, be, that the larger the target, the more likely it is that the spinal mount will hit it.

8. That's the point of line of battle, you close in and blow the crap out of the other side's battleships.

9. If you get a railgun, you're going to have to dance around at medium range.

A. Or a strafing run and quick flyby.
 
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Starwarships: Armaments, Spinal Mounts, and Coming Thru'

B. It's interesting that one of the sizes chosen is a a quarter megatonne

C. That's the tonnage of the Prometheus class.

D. The other end of that particular stick is the ambiguous fifty kilotonnes.

E. Ambiguous, in the sense is that us it minus six or minus eight to hit?

F. You might want to cut off a tonne from the Ghalalk, to get it it to forty nine thousand, nine hundred ninety nine tonnes

G. It might want one reassess if it's worthwhile having a heavily armed heavier cruiser.

H. So far, the Confederation Navy could justify a gap between two and five kilotonnes.

I. At this point, probably also one between twenty five to a hundred kilotonnes.
 
Starwarships: The Massive ship larger than any Super Star Destroyer

The FSCV, Field Secured Containment Vessel, was a MASSIVE imperial transport which was larger than even an Imperial Super Star Destroyer. We'll cover that and more on today's video!




In theory, you could have a conga line of spheres connected with a docking clamp.

Or pods.
 
Spaceships: Minimum Viable


With no module installed, the modular cutter is unstreamlined and capable of Thrust 6.


Up to 75% of a ship’s internal tonnage can be designated as modular. This tonnage cannot include the bridge, power plant, drives or any structure or armour options.



Five tonnes minus single cockpit, and appropriate engineering and fuel tanks.

One and a half tonne cockpit, thirty percent, fifty kilogramme manoeuvre drive factor one, one percent, one power point early fusion, one hundred kilogrammes, two percent, , one tonne fuel tank, twenty percent.

Fifty three percent, forty seven percent modular hull.

2.65 tonnes, potential factor 1.886792452830189 manoeuvre drive.
 
Spaceships: Minimum Viable


Ramscoops require 1% of a ship’s available tonnage plus five tons, with a minimum overall size of 10 tons and can collect five tons of hydrogen per week for every ton attributed to the ramscoops. Additional tonnage may be added as desired. Ramscoops cost MCr0.25 per ton.


Essentially, Collectors but gathering hydrogen, instead of exotic particles.

In theory, one percent collects five percent hydrogen per week; no indication whether you can deliberately increase the size of the ramscoops, beyond one percent.

With a minimum ten tonnes, the ramscoops would collect fifty tonnes per week, plus power plant usage, you could probably optimize this for a jump factor two two hundred tonne starship.

This is probably great for long range insystem patrol ships, or commerce.
 
Starships: Engineering and Customization


Make sure to only recalculate per the description. For example, when an Advantage or Disadvantage increases or decreases the size of a component, calculate the modified price based on the original size of the item, not the modified size.


Just to be sure, since my original interpretation, oh, so many moons ago, was contraired.

Jump drive
. technological level
.. nine
.. budgeted
... disadvantage
.... increased size
. performance
.. parsec tonnes
... two hundred
. weight
.. twelve and a half tonnes
. cost
.. eleven and a quarter megastarbux
... 11'250'000
starbux

Jump drive
. technological level
.. nine
.. budgeted
... disadvantage
.... increased size
. performance
.. parsec tonnes
... one hundred twenty
. weight
.. ten tonnes
... components
.... overhead
..... weight
...... six and a quarter tonnes
.... core
..... weight
...... three and three quarter tonnes
. cost
.. nine megastarbux
... 9'000'000
starbux


Power plant
. fusion reactor
.. early
... technological level
.... eight
.. budgeted
... disadvantage
.... increased size
.. performance
... power points per tonne
.... eight
.. weight
... one and a quarter tonnes
.. power output
.... ten power points
.. cost
... three eights megastarbux
.... 375'000 starbux


Power plant
. fusion reactor
.. early
... technological level
.... eight
.. budgeted
... disadvantage
.... increased size
.. performance
... power points per tonne
.... eight
.. weight
... one tonne
.. power output
.... eight power points
.. cost
... three tenths megastarbux
.... 300'000 starbux
 
Spaceships: Minimum Viable




Our Extravehicular Mobility Unit (EMU) is the world’s smallest spacecraft. Used by NASA, it has everything that an astronaut needs to survive. With missions to the moon and Mars in the near future, Collins Aerospace’s EMU suit is a trusted and reliable choice for keeping astronauts comfortable and well.

Our suit’s liquid cooling and ventilation under-garment consists of 300 feet of thin tubing that circulates cooling water around the astronaut’s body. The EMU’s outer layer is made of a puncture-resistant material to protect astronauts from micrometeoroids that could be traveling 17,000 miles per hour. Extreme temperature protection in our suit ranges from -250 degrees F to 250 degrees F.

NASA Selects Collins for the Next Generation Space Suit

The interior volume of the EMU is about 5.5 cubic feet (0.15 cubic meters) – about the size of a small refrigerator. The EMU weighs approximately 275 lbs. (125 kg) and contains more than 18,000 parts. To date, there have been more than 200 spacewalks from the shuttle or International Space Station in our space suit.

Features & benefits
Puncture-resistant outer layer
Water-cooling system undergarment
Protects up to 250 degrees F



So why would I want know the volume of a standard spacesuit?

Well, I got this notion, that we install an external cargo mount, which the astronauts can attach themselves to, and since we calculate acceleration factor based on thrust tonnes over volume, fourteen cubic metres would be the equivalent of ninety three and a third astronauts.


tourists-in-an-open-top-double-decker-bus-on-an-excursion-at-the-coast-EGJ53E.jpg
 
Starwarships: Star Wars: Eclipse Super Star Destroyer | One of the Most Capital Ship


A detailed 3D animation of the Eclipse-class Dreadnought 1 and 2. Enjoy!

The Eclipse-class Super Star Destroyer was a class of Imperial Super Star Destroyer manufactured by Kuat Drive Yards and mainly used around six years after the Battle of Endor.

Prior to the rise of the first order, by volume, the Eclipse was one of the largest warships ever built. The Eclipse-class vessels were among the largest dreadnought-scale ships/Super Star Destroyers ever to be fielded within Galactic history.

In addition to its firepower, the Eclipse-class's hull armor and shields were so strong that it could ram enemy ships without hesitation.

The Eclipse-class was more mobile than the Death Star, being equipped with both an enhanced hyperdrive and fast sublight engines. Encased in a jet-black durasteel, the immense ship was said to be the deadliest capital ship in the galaxy.

Because of its powerful technological and psychological weapon, the eclipse was almost unstoppable and was built as a flagship for Palpatine.




Hundred klix an hour is a tad slow.

Looks like ramming is possible, assuming the other ship can't move.
 
Spacestations: Star Trek: Inside Earth Space Dock

For many years Starfleet depended on single-ship orbital platform facilities for the construction and maintenance of its starships.

However, the rapid expansion of the Federation during the late 22nd and early 23rd centuries and the increase in the size and demand of Starfleet, and the existing platforms were becoming unable to cope.

Due to the rapid expansion of the Federation during the late 22nd and early 23rd centuries, the existing platforms were unable to keep up with the increased demand.

By 2266, Starfleet decided to create a new orbital facility.

The requirement was for a space station that would put all the refining, processing, manufacturing, and assembly facilities required for the manufacture and maintenance of starships into one place.

When finished in 2278 the station was essentially a small city, dedicated to Starship production.

0:00 Introduction
1:40 Exterior
3:29 Size
4:09 Brilliant
6:09 Command Center
5:18 Interior
7:47 Living Quarters



Mushroom, which explains a lot.
 
Starship: Basic Venture Design

Hull
. 120 tonnes
. 48 points
. technological level nine
. gravitated
.. MCI 6.0
. streamlined
.. MCI 1.2
. armour
.. none
Engineering
. manoeuvre
.. factor one
.. technological level nine
.. budgeted
... increased size
.. one point five tonnes
.. MCI 1.8
. jump
.. factor one
.. technological level nine
.. budgeted
... increased size
.. ten tonnes
.. MCI 9.0
. power plant
.. early fusion
.. forty scotts
.. technological level eight
.. budgeted
... increased size
.. five tonnes
.. MCI 1.5
.. energy requirements
... basic
.... 24
... manoeuvre
.... 12
... jump
.... 12
... weapons
... screens
... systems
. bunkerage
.. thirteen tonnes
.. range
... one parsec
.. endurance
... eight weeks
Bridge
. ten tonnes
.. MCI 1.0
. computer
.. bandwidth five
.. MCI 0.03
.. software
... library
... manoeuvre
... jump control one
.... MCI 0.1
. sensors
.. basic
... lidar
... radar
... dice modifier minus four
Weapons
. hardpoints
.. turret
. firmpoints
Craft
Systems

. fuel scoops
Accommodations
. staterooms
.. ten
.. forty tonnes
.. MCI 5.0
. common areas
.. ten tonnes
.. MCI 1.0
Cargo
. dry
.. thirty and a half tonnes

MCI 26.63


Time to update this.

Cheapest possible starship; which might not be the same thing as best bang for buck, or cheapest operating costs.

One issue is whether for a one hundred twenty tonne starship, if the bridge would cost a default half a million starbux, or one megastarbux, if we make the primary hull a hundred tonnes or below, or just forget the extra twenty tonnes, and stick to a hundred tonnes.
 
Starships: Cheapest Possible

1. Engineering are the big ticket items.

2. Cheapest jump drive is the one shot variant.

3. Total tonnage consumed is reduced by 20% (the minimum of 10 tons still applies).

4. Cost is reduced by 75%.

5. Ten tonnes times one hundred twenty five percent, times eighty percent, equals hundred percent, or ten tonnes.

6. (Modified) nine megastarbux, divided by four, two and a quarter megastarbux.

7. Not worth it, unless a secreted escape (star)ship, or a wilderness lifeboat.

8. Oh, I forgot.

9. Ten tonne one shot jump drive, two hundred parsec tonnes, maximum twenty power points, costing two and a quarter megastarbux.
 
Starships: Cheapest Possible

A. Apparently, no cockpits for hulls over fifty tonnes, so current configuration would be forty nine tonne primary hull, and two thirty five tonne secondaries.

B. You could choose a hundred or hundred twenty tonne planetoid, which would cost four hundred or four hundred eighty kilostarbux.

C. If you go planetoid, or with a primary hundred tonne hull, the bridge would be ten tonnes and cost half a megastarbux.

D. Planetoid hull would be the cheapest, but it really depends on how you plan to use the starship.

E. If it's just point to point at one parsec range, probably just stick to a hundred tonne volume, with a ten tonne bridge, possibly a twenty tonne cargo container, depending on rule interpretation.

F. Ten tonne bridge, ten tonne jump drive, and twelve tonne jump drive fuel tank.

G. That's already thirty two tonnes, plus twenty tonne wastage, fifty two tonnes.
 
Starships: Cheapest Possible

H. Lightened planetoid hull would three kilostarbux per tonne; ten percent hull point loss.

I. Degravitate it, it's fifteen hundred starbux per tonne.

J. At a savings of one hundred fifteen kilostarbux per hundred tonnes, it's not worth it, medically speaking, in the long term, but you're on a budget.

K. You're not doing any fancy manoeuvring, and you're limited to a one parsec range, so small bridge of six tonnes, gets you a minus one to all bridge related activities, but your bridge (hundred tonnes) costs you a quarter of a million starbux.

L. Plus modified jump drive, that's 9'400'000 starbux so far.

M. So if you came across a salvageable jump drive in a junkyard, or can build your own in your garage, it would save a tonne of money.
 
I've recalculated the one shot ten tonne jump drive, two hundred parsec tonnes.

It's fifteen million, times three quarters, times one quarter, so 2'812'000 starbux.

Still, that's going to be one expensive trip, though you could use it a couple of more times.
 
Spaceships: Armaments and Explaining Nuclear Weapons in Space Combat

Spacedock delves into the complexities of nuclear weaponry in science fiction space combat.




Nuclear shaped charge.
 
Starships: Cheapest Possible

Manoeuvre drive would be budgetted default one tonne at base two megastarbux, which means one and a quarter tonnes at one and a half megastarbux, for one hundred thrust tonnes.

One tonne of budgetted manoeuvre drive is now one and one fifth megastarbux, for eighty thrust tonnes.

One tonne for a hundred tonne hull would be factor 0.8, one hundred twenty tonne volume two thirds of Terran standard gravity, which I'd say is close enough to seventy percent to have no medical effect on passengers or crew.
 
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