Since I'm currently concentrating on the military aspects of the Confederation, I was aware of the existence of that subchapter, but it didn't have relevance at this time.
Overthrust Methods
It would seem that a 1g ship landed on a 1.4g world is stuck there if it cannot generate enough aerodynamic lift to augment its drives but this is not the case. A ship with inadequate drive power cannot hover or climb vertically but it can produce enough thrust to brake a take-off or make a launch. Doing so requires overcharging the ship’s thrust system in order to generate a few moments of increased power. Where the difference is minimal, such as a 1g ship on a 1.03g world, the automated systems that run the drive will do this automatically and the effects are unlikely to be felt by passengers. Anything over a 0.05g difference requires the manual intervention of a skilled pilot.
This overthrust is only generated for a few moments. Once the drive ‘relaxes’ back to its normal thrust level the process cannot be repeated for 2Dx5 minutes. On take-off this means the ship bangs back down onto the pad; in the case of a landing the ship fails to slow enough and comes in hard. The effects of this ‘unscheduled terrain interaction’ are determined by the Severity table.
Take-off with inadequate thrust is an unpleasant business. The vessel must generate enough overthrust to make a near-horizontal take-off and get far enough from the ground that a (very shallow) climb can be maintained. Whereas a high-thrust ship can go more or less straight up, one with insufficient thrust can only accelerate in a direction just above the horizontal, slowing gaining enough speed to reach orbital distance. Essentially this ship is using thrust to flatten its fall enough that the curvature of the planet increases its altitude above the surface. Terrain may make this sort of take-off impossible or channel low-thrust craft into a narrow clear lane. A take-off of this sort requires a Difficult (10+) Pilot check, with an additional DM-1 for every 0.1g the planet’s gravity exceeds the vessel’s normal Thrust.
There's more, but even then, it's prickly hot potato to interpret.
Effects felt by passengers and crew upto a tad under half an additional gee would be about the same as a passenger plane taking off, assuming overclocking doesn't extend to inertial compensation.
As far as I can tell, you need sustained overthrust to reach orbit, and in an atmosphere, streamlined hull; not sure what assists lift off on an airless world.