Hi all.
Our regular gaming group has just recruted a 6th player, a Shadows player. (Interesting side note, that makes my ISA, a Drakh, a Narn, a Centuri, a Vorlon and a Shadow, 3 pairs of mortol enamys) In his first game we played our standerd 5 point raid, and the EA demolished the Shadows for no losses. Halfway through we decided that the Shadow Ship in armaggedon and the Shadow Ship in sky full of stars were different ships and exchanged some of his ships for a war level Shadow Ship. But eaven with a fresh new war ship on the 3rd turn he still didn't manage to kill anything. So how do you make the shadows playable without destroying the game balance? We are going to try adding 2 rules to the ancient damage chart;
1. Any fighter attacking an ancient automaticle rolls a 1 on the damage chart. (having a starfury able to do 12 points of damage to a shadow just isn't right)
2. All double damage weapons do not multiply their damage. All triple damage weapons count as double damage.
What do you think?
Vye King
Our regular gaming group has just recruted a 6th player, a Shadows player. (Interesting side note, that makes my ISA, a Drakh, a Narn, a Centuri, a Vorlon and a Shadow, 3 pairs of mortol enamys) In his first game we played our standerd 5 point raid, and the EA demolished the Shadows for no losses. Halfway through we decided that the Shadow Ship in armaggedon and the Shadow Ship in sky full of stars were different ships and exchanged some of his ships for a war level Shadow Ship. But eaven with a fresh new war ship on the 3rd turn he still didn't manage to kill anything. So how do you make the shadows playable without destroying the game balance? We are going to try adding 2 rules to the ancient damage chart;
1. Any fighter attacking an ancient automaticle rolls a 1 on the damage chart. (having a starfury able to do 12 points of damage to a shadow just isn't right)
2. All double damage weapons do not multiply their damage. All triple damage weapons count as double damage.
What do you think?
Vye King