Shadow Omega

madpax

Mongoose
I'm surprised to see that for a 'war' ship, it doesn't have a long range weapon, especially as its slicer beam had a 30" range.
Also, it looks like its frontal/aft armament had been swapped with its port/starboard one. It has light weapons on its front and aft arcs, and heavy weapons on flanks. Not what we see usually on ships.

Marc
 
Errr... weeeelll, OK.... :lol:
But is it a viable ship according to its priority?
One medium range boresighted weapon, some short range front and aft weapons, some short range flank weapons...

Marc
 
its a TD front beam with 6AD. and the side flak cannons are AP DD with quite a few AD. plus it self repairs so sure its viable.
 
katadder said:
its a TD front beam with 6AD. and the side flak cannons are AP DD with quite a few AD. plus it self repairs so sure its viable.

Warlock has 6AD TD beam with longer range though.

Shadow omega pays steeply for self repair(which mainly makes crew score the real damage score) and high interceptors.

Dunno. Ship to ship it just doesn't seem to be match for warlock but then again how it fits in psi-corp fleet dunno.
 
Shipwise i think its acceptable, especially those broadsides look tasty.

What i dont like is the fact that in the show, we only see those little minibeams. "Light Multi-Phased Cutter" these i guess. No "Heavy Phasing Pulse" to be seen, neither is the mole slicer actually fired, but that could be attributed to the fact of them fighting WS ^^.
 
Voronesh said:
Shipwise i think its acceptable, especially those broadsides look tasty.

Problem with those broadsides are that a) they are interceptable b) they are just AP.

If enemy ship is hull 6 and has any interceptors you desperatly need something to drop those interceptors. We had 3 way 1 ship duels and my shadow omega was badly outgunned. 1-2 solid hits from those broadsides don't really cause much of a damage to war level ship :-/

Maybe I'm just jealous as one of the opponents was warlock which is same level and was much more dangerous to me than I was to him ;-)
 
Warlock are quite good at that type of battle. Heavy firepower concentrated to the fore.


Shadow Omegas are more of a fleet ship, youre right they need something to burn those ints for them. But then i dont have the book yet, so i dunno what the psychic trait actually does. Comparing the Shadow Omega against the Octurion (a seriously good ship) does leave the Omega wanting a bit maybe, but an Oct doesnt have self-repair, neither does the Oct have those ints or AF dice.

Basically a Shadow Omega has more survivabilty than other ships. Depends on if you prefer that, or pure firepower.
 
tneva82 said:
Voronesh said:
Shipwise i think its acceptable, especially those broadsides look tasty.

Problem with those broadsides are that a) they are interceptable b) they are just AP.

If enemy ship is hull 6 and has any interceptors you desperatly need something to drop those interceptors. We had 3 way 1 ship duels and my shadow omega was badly outgunned. 1-2 solid hits from those broadsides don't really cause much of a damage to war level ship :-/

Maybe I'm just jealous as one of the opponents was warlock which is same level and was much more dangerous to me than I was to him ;-)

the fact another opponent was a jucaya with shields and interceptors and you needed 4+ to fire didnt help :D
 
Voronesh said:
Warlock are quite good at that type of battle. Heavy firepower concentrated to the fore.


Shadow Omegas are more of a fleet ship, youre right they need something to burn those ints for them. But then i dont have the book yet, so i dunno what the psychic trait actually does. Comparing the Shadow Omega against the Octurion (a seriously good ship) does leave the Omega wanting a bit maybe, but an Oct doesnt have self-repair, neither does the Oct have those ints or AF dice.

Basically a Shadow Omega has more survivabilty than other ships. Depends on if you prefer that, or pure firepower.

i do hate to say it given the other thread, but in a campaign... yes, one of them ;-) a self repairing ship is actually a fine thing to have.. as long as you still win the fight!
 
2nd_ed_hiffano said:
i do hate to say it given the other thread, but in a campaign... yes, one of them ;-) a self repairing ship is actually a fine thing to have.. as long as you still win the fight!
Some crew cloning vats would be useful, too ;)
 
Burger said:
2nd_ed_hiffano said:
i do hate to say it given the other thread, but in a campaign... yes, one of them ;-) a self repairing ship is actually a fine thing to have.. as long as you still win the fight!
Some crew cloning vats would be useful, too ;)

we discussed that as a house rule re-fit,
ahh zathras own shadow omega now, Zathras 932 is captain, but all zathras work together to conquer the universe
 
Voronesh said:
...neither is the mole slicer actually fired, but that could be attributed to the fact of them fighting WS ^^.

We see the standard Omega firing its lasers against White Stars, and killing them with the lasers. They fare quite well, actually, they just get mobbed by cheesy swarms... :wink:

The Shadow-Omega is a bit strange in this edition but I'd use one if I played Psi Corps. It doesn't have Psychic Crew, though.
 
katadder said:
the fact another opponent was a jucaya with shields and interceptors and you needed 4+ to fire didnt help :D

Well yeah but even 1 vs 1 with warlock and without crit wouldn't have made much of a difference(except no more "dammit can't shoot this turn either" frustration). Would still have been seriously outgunned.

Jucaya was just evil though.
 
Any ship with shield regen over a couple of points is nasty in a battle with small numbers. Try the same thing in a big fight where you can concentrate on it in the first turn. Ship likely won't make to range to fire back.

It is a strange ship, the octurian has WAY more firepower. Much much more than the increase in survivability justifies. With fighters now able to give away interceptors (well not for the abbai and often the drazi) the real advantage is in self repair. Given crew damage that's not worth much other than the +1 to repair rolls.

Ripple
 
Thats really the Achilles heel of the Shadow Omega i think. Crew scores really cut down on the number of damage points that can actually regenerated before its irrelevant because of the dead crew.
 
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