Scout reroll question

lastbesthope said:
If the ISA can field multiple Raid level scouts then surely someone else can, don't the Vree have cheapish scouts?

LBH

ISA has White Stars with the scout trait.. with no loss of firepower or any other abilites (they lose the nials). The Vree scout isn't quite up to the same standard. An ISA fleet can light up most if not all of the opposition!
 
The EA and the Minbari both have scouts that are quite capable in their own right, though they can't brawl as well as White Stars can.

Dark Angel
 
EDFDarkAngel1 said:
The EA and the Minbari both have scouts that are quite capable in their own right, though they can't brawl as well as White Stars can.

Dark Angel

Oddly enough, I never see them brawling. Usually they are kept to the back of the fleet to be kept safe. Nor do I see them being used in numbers.
 
Just because folks haven't found the shiny gold doesn't mean it isn't in the creek bed.

The Vree scouts are great fighters for their levels, wouldn't dis them to casually. Or discount that Nial so easily on the whitestar. The Nial represents almost fifth of your firepower if flown against the right opponents, and your entire defense against fighter heavy opponents.

But back to LBH's post yes that is the way it was decided in first ed. Each scout redirecting on a single target could redirect a single weapon line. This caused a lot of discussion at the time it was clarified, as a number of groups had been doing it redirect on whole ship, or only one weapon type, or only one weapon line regardless of the number of scouts.

Part of that discussion seems to have been lost in the rule masters wipe a few months back.

Ripple
 
EDFDarkAngel1 said:
That's my point :P

Dark Angel

Yes of course. Been getting ready for work so I didn't read your previous post completely. My apologies. There is of course, no need for EA or Minbari scouts to get close to the fight. Mine surely don't. As for the White Stars, they light you up then they LIGHT YOU UP. At any rate, in referance to LBHs question, I'd hate to have to keep track of who illuminated whom and if I can fire two weapons systems at them instead of one. As it is, we use small poker chips to show which ships have been "scouted". Works pretty well.
 
Ripple said:
Just because folks haven't found the shiny gold doesn't mean it isn't in the creek bed.

The Vree scouts are great fighters for their levels, wouldn't dis them to casually. Or discount that Nial so easily on the whitestar. The Nial represents almost fifth of your firepower if flown against the right opponents, and your entire defense against fighter heavy opponents.

But back to LBH's post yes that is the way it was decided in first ed. Each scout redirecting on a single target could redirect a single weapon line. This caused a lot of discussion at the time it was clarified, as a number of groups had been doing it redirect on whole ship, or only one weapon type, or only one weapon line regardless of the number of scouts.

Part of that discussion seems to have been lost in the rule masters wipe a few months back.

Ripple

Oh, wasn't discounting the Vree scouts or my Nials, not at all. When I'm running ISA at a high level I mix WS1s and IIs so that I get the best of both worlds. I haven't been able to run my Vree so much recently, a friend has pretty much monopolised them. Colin you cheap bastard, start buying some ships! ;)
 
and fo course lets not foget Shadow Scouts - they need to (and can) be able to both Scout and fight - lucky they can cos they don't often have help.

As anyone who has played me knows - NO ships of mine sit at the back - if they have a gun - they are going to be using it - not always wise but thats just the way I like to play. I actually prefered the old Corvan with all round firepower - meant they could get in there and shoot at things - often whilst being ignored. the new one is still good though :)
 
So, with fighters, if you have 10 figers attacking 1 ship, all 10 get to re-roll, or only 1?

a quote from the rules:
Simply nominate targets for each flight and then resolve
their attacks, just as if you were nominating targets for a ship’s weapon systems against different targets – in effect, all of
your flights act as a single ship in the Attack Phase, with each flight being one weapon system.

or does that not apply here? Also, say you have 10 on one ship, and 10 on another, both targets being redirected by scouts. can only 1 be redirected, or one per target ship?
 
lastbesthope said:
I think, though I'm not sure, that if multiple Scouts redirect fire on a target you can have rerolls applied to mulytiple weapon systems, or am I misremembering?

LBH

I seem to recall that being ruled as correct.
 
Regarding multiple re-rolls vs the same target, this was brought up in 1st ed when Matt clarified the rules, and since the redirect fire rule hasn't changed I don't this rule's interpretation would either.

A ship that is firing at a ship that has had two scouts redirect fire at it may choose two individual weapon systems to reroll against that target. For example:

Ship A: Has been lit up by two scout ships.

Kaliva A: Chooses to fire, it may redirect two weapon systems against it, ie it's gravitic lance, and it's gravitic pulse guns.

Kaliva B: Then chooses to fire, it may -also- redirect the same two weapon systems if it so chooses.
 
Yeah, the fighter one given the description is really kinda hard to say. As written it would be one fighter flight per target per scout. Not sure that was the intended idea though, but that ALL flights get to re-roll may not have been intended either. To the rulemasters I say, let them sort it out.

Ripple
 
LaranosTZ said:
Regarding multiple re-rolls vs the same target, this was brought up in 1st ed when Matt clarified the rules, and since the redirect fire rule hasn't changed I don't this rule's interpretation would either.

A ship that is firing at a ship that has had two scouts redirect fire at it may choose two individual weapon systems to reroll against that target. For example:

Ship A: Has been lit up by two scout ships.

Kaliva A: Chooses to fire, it may redirect two weapon systems against it, ie it's gravitic lance, and it's gravitic pulse guns.

Kaliva B: Then chooses to fire, it may -also- redirect the same two weapon systems if it so chooses.

I don't think the firing ships have to apply rerolls to the same weapon systems, Kaliva B could apply the reroll to 2 entirely different weapon systems from Kaliva A.

LBH
 
It was in the rule masters threads for a long time, but there was a wipe at one point. Does anyone have a copy of Arm. and did that get covered in the FAQ section there? It was far from complete but it did cover some stuff fairly well.

Ripple
 
If you have multipe scouts do you have to designate what they are doing first, all of them, and then make their rolls or can you pick a scout make your roll, pick asecond scout and male its roll, etc?

We had a case of 3 Oracles ina game agains the Minbari and the Minbari player want the scouts to pick their actions and then make their rolls.

Tschuma
 
tschuma said:
If you have multipe scouts do you have to designate what they are doing first, all of them, and then make their rolls or can you pick a scout make your roll, pick asecond scout and male its roll, etc?

We had a case of 3 Oracles ina game agains the Minbari and the Minbari player want the scouts to pick their actions and then make their rolls.

Tschuma

Scout special action done right after movement?
 
If you look at the advance turn sequence it is a seperate phase during the turn, not after the movement of each ship.
 
tschuma said:
If you look at the advance turn sequence it is a seperate phase during the turn, not after the movement of each ship.

Yeah. Kind of loose that way though isn't it? Should be a detection roll as well.
 
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