SAS vs Force Recon

Wodan

Mongoose
Why is it that SAS come with extra models for the options, but Force Recon do not?

Also why does it seem like EFTF just have a better force than USMC at the moment? ;]
 
real world polatics please stay out :D

cuz they do, but the usmc do get the shadow !

last game we played recon kicked the SAS half section in the arse !!!!
 
Mr Evil said:
real world polatics please stay out :D

Ummm what politics?

Just saying that the SAS get spare models for their weapon options but Force Recon doesn't. Just wondering why.

Also recon and SAS are basically identical, minus 2 men and weapon options and the ability to use fireteams...

Shadow < Warrior + Command Squad.
 
Firstly,a USMC recon squad does not have snipers. Tjeu operate independently of the squad. Secondly, you probably wouldn't want a three man recon squad because they would be esily suppressed and loose thier effectiveness as a unit.

Thirdly, the USMC recon team is 75pts cheaper than the SAS, 45pts if you take an additional MG.

Also, if Mongoose had included the additional MG you may find that the price would have gone up to the higher of the two prices and it wouldn't have been worth buying. As it stands, the SAS box costs $29.95 whereas the recon marines cost $24.95. It probably didn't seem economically viable to add the seventh marine.
 
Gibbs said:
As it stands, the SAS box costs $29.95 whereas the recon marines cost $24.95. It probably didn't seem economically viable to add the seventh marine.

Except that the SAS box comes with the 8 man squad and TWO optional troops for a total of 10 men, as opposed to the *6* man squad with no optional troop in the force recon squad.....

That seems equitable?
 
Wodan said:
Gibbs said:
As it stands, the SAS box costs $29.95 whereas the recon marines cost $24.95. It probably didn't seem economically viable to add the seventh marine.

Except that the SAS box comes with the 8 man squad and TWO optional troops for a total of 10 men, as opposed to the *6* man squad with no optional troop in the force recon squad.....

That seems equitable?

to be honest the power of the recon guys is the GL's so you woudnt wish for the extra option any way, alternativly get 2 boxes or buy the seperat in a few months time.
 
Mr Evil said:
to be honest the power of the recon guys is the GL's so you woudnt wish for the extra option any way, alternativly get 2 boxes or buy the seperat in a few months time.

SAS get grenade launchers as well, same special rules, and a largely better unique special rule (Ambush as opposed to Infiltrate, arguably though.)

Actually the Force Recon's Elite Training rule is also worse, no close combat rerolls.

They are just generally worse for the points AND the dollar value, why?
 
Wodan said:
Gibbs said:
As it stands, the SAS box costs $29.95 whereas the recon marines cost $24.95. It probably didn't seem economically viable to add the seventh marine.

Except that the SAS box comes with the 8 man squad and TWO optional troops for a total of 10 men, as opposed to the *6* man squad with no optional troop in the force recon squad.....

That seems equitable?

Yes, so anywhere between 8-10 men has cost $29.95, it's in the higher brackets and the 10 man squad is the highest number of troopers you can get.

Each trooper costs around $3.75 individually so 6 will cost *is* a little out of whack but they are cheaper points wise. Also you need to remember that recon is not the same as the SAS, and will be played differently. Recon are meant to get close and personal whereas the SAS can either be that *or* long range support. There isn't a vanilla special forces unit for every side.
 
Wodan said:
SAS get grenade launchers as well, same special rules, and a largely better unique special rule (Ambush as opposed to Infiltrate, arguably though.)

Actually the Force Recon's Elite Training rule is also worse, no close combat rerolls.

They are just generally worse for the points AND the dollar value, why?

The Force Recon are a few points cheaper per model
their rifle and GL are both longer ranged
not sure why their armour is lower than regular USMC though...
 
emperorpenguin said:
Wodan said:
SAS get grenade launchers as well, same special rules, and a largely better unique special rule (Ambush as opposed to Infiltrate, arguably though.)

Actually the Force Recon's Elite Training rule is also worse, no close combat rerolls.

They are just generally worse for the points AND the dollar value, why?

The Force Recon are a few points cheaper per model
their rifle and GL are both longer ranged
not sure why their armour is lower than regular USMC though...

lower armour = faster movement...
 
Both SAS and recon's armour is 6+ but their movement is 5. They also benefit from a 2+ to armour when in cover.

I thought their weapons had the same range.
 
20" gren on FR, 24" carbines.
vs
16" and 20" on the SAS

I wonder if the omission of the melee buff in the Elite Training is a typo or if they actually intended the FR to be worse in melee than the SAS?
 
Wodan said:
I wonder if the omission of the melee buff in the Elite Training is a typo or if they actually intended the FR to be worse in melee than the SAS?

makes sense, SAS are seen as the kings of CT and would be scary up close.
 
Wodan said:
20" gren on FR, 24" carbines.
vs
16" and 20" on the SAS

I wonder if the omission of the melee buff in the Elite Training is a typo or if they actually intended the FR to be worse in melee than the SAS?

Actually, I believe this data answers the OPs first question and your own Wodan. I do not believe it is a typo, but a function of the tactics/training and weapons used by these two units which give us the differences.

Marine Force Recon is a Reconnaisance unit which attempts to locate and fix the enemy so follow-up forces may destroy them. Skirmishers if you will. Fast moving, accurate riflemen, with special training re: infiltration into enemy territory. Plus, with "Land Warrior" chances of getting to use "Infiltration" are better than average.

SAS are "Special" Operators trained for CQC, or Close-Quarters Combat, and are armed with shorter-barrelled, lighter weapons, shortening their range, but speeding up their reaction, or "On Target" times. They train in "Shock & Awe" which is the "Ambush" rule.

I personally like the differences and consider them a good representation from a game stand-point of real world tactics and equipment.

Look at it this way: If I were a downed pilot behind enemy lines, I'd want USMC Marine Force Recon to come find me. If I were the same pilot and had been captured by enemies, I'd want the British SAS to rescue me.

Thumbs up on these two Mongoose. Both are my favorite units and rules so far.

Now to answer the OP's second part...

As far as the EFTF appearing better than the USMC, I agree with the better armored Challenger and the Command Squad, the EFTF appears to be the faction to beat atm. However, there is a Huey Cobra on the way and a dedicated sniper team. Both of these will really round out the USMC very well. I'm gonna give the game a year before I start to really judge faction strengths, as for now it is just speculative. :wink:
 
Shadow4ce said:
Wodan said:
20" gren on FR, 24" carbines.
vs
16" and 20" on the SAS

I wonder if the omission of the melee buff in the Elite Training is a typo or if they actually intended the FR to be worse in melee than the SAS?

Actually, I believe this data answers the OPs first question and your own Wodan. I do not believe it is a typo, but a function of the tactics/training and weapons used by these two units which give us the differences.

Marine Force Recon is a Reconnaisance unit which attempts to locate and fix the enemy so follow-up forces may destroy them. Skirmishers if you will. Fast moving, accurate riflemen, with special training re: infiltration into enemy territory. Plus, with "Land Warrior" chances of getting to use "Infiltration" are better than average.

SAS are "Special" Operators trained for CQC, or Close-Quarters Combat, and are armed with shorter-barrelled, lighter weapons, shortening their range, but speeding up their reaction, or "On Target" times. They train in "Shock & Awe" which is the "Ambush" rule.

I personally like the differences and consider them a good representation from a game stand-point of real world tactics and equipment.

Look at it this way: If I were a downed pilot behind enemy lines, I'd want USMC Marine Force Recon to come find me. If I were the same pilot and had been captured by enemies, I'd want the British SAS to rescue me.

Thumbs up on these two Mongoose. Both are my favorite units and rules so far.

Now to answer the OP's second part...

As far as the EFTF appearing better than the USMC, I agree with the better armored Challenger and the Command Squad, the EFTF appears to be the faction to beat atm. However, there is a Huey Cobra on the way and a dedicated sniper team. Both of these will really round out the USMC very well. I'm gonna give the game a year before I start to really judge faction strengths, as for now it is just speculative. :wink:

Couldn't have put it better myself Shadow4ce.

Well it appears that wave 3 cards are up for downloading now so the official mg stats are out for them. however, I've had a few issues trying to download the SAS card... seems like the SAS don't want me to know what they're capable of take a look, I downloaded this three times and this is how it came out:
bfebasas.jpg


Stealthy huh?... don't know what to expect! :lol:
 
1 other thing to bear in mind when you consider the number of models you get for your money, the USMC got 9 vrs the EFTF 8 in the infantry boxes, it could just be that MGP is also considering the whole faction range as well as individual box contents when it comes to deciding price...

As for the rules, they do slightly different jobs, and have different skills. I think they look about right.
 
emperorpenguin said:
Chiwie said:
lower armour = faster movement...

cheers Chiwie, hadn't thought of that!

Really?

The other factor is that body armour is also cumbersome. It's easier to move through areas without worrying about straps dangling, being heard or getting something caught on a hook or door knob...highly embarrassing for a trained special operative have this happen and be forced to drop their guard.
 
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