Cluster Truck Questions and Errata

mavikfelna

Emperor Mongoose
Ok, I need some clarification on the jank building rules. The rules are by ton of component, but what if the component doesn't have a tonnage, like computers? Are they just considered part the hull or their associated components? Like is computer done as part of the bridge, or separately? If it's done separately, how many components does it actually use, since it can't be 0? And in the case of computers, does the level and type of the computer affect it? IE, Computer/40 vs Core/40 vs Comp/40/fib, etc.
If you are applying modifications that don't affect weight, or reduce weight but increase cost normally, how are these applied?
Is armor counted separately from hull? Does hull configuration matter? Hull Options? Are hull options Structural, Utility or Control? Are Reaction drives Machinery or Drive, they seem more like machinery than drives?
Are Fuel Tanks just part of the hull or do you need to purchase them as Structural? Are Collapsible tanks worth worrying about, they are normally pretty cheap to add? Fuel/Cargo containers, are the portion of the tank that are machinery done as Machinery or Utility, utility seems right to me?
Bridge, Holographic Controls?
Reduced price used software? Programming needed to adapt it to the jank computer and ship?
What about Basic Sensors?
I'd assume Workshop and Medical Bay are Mechanical, maybe Biosphere as well, but everything else is Utility? Laboratory maybe Control?
Magazines, Control or Machinery? I'd say Machinery
Do we pay for cargo space, or is it included with the hull cost?
How does TL affect things?
 
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Due to the jank nature, it may be best to let the players make the rational for using a particular type of material component for systems that are unspecified. "I use this component in this way to get this to work..."

On the otherhand, we could have a component list for every feature offered in HG. This would be a bit like denoting spells needed to craft a magical item in the other dungeon RPGs.
 
Due to the jank nature, it may be best to let the players make the rational for using a particular type of material component for systems that are unspecified. "I use this component in this way to get this to work..."

On the otherhand, we could have a component list for every feature offered in HG. This would be a bit like denoting spells needed to craft a magical item in the other dungeon RPGs.
I'm not worried about individual component, but I am about component classes/groups, since they can be quite different.
 
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