Lieutenant Rasczak said:
If they had just done one whopping rulebook, people would have whined and moaned about that too Lol.
Don't forget it wasn't untill RQ 3 that a lot of such information was included. At the time of RQ 3's release lots of people hated it and moaned about it (times never change), but even that was split into two core products. A Players Box and a 'Deluxe' Set.
216 pages is hardly one whopping rulebook.
RQ3 had all the character creation rules, combat rules, magic rules, and spells all in the players box. MRQ has additional character creation rules, additional combat rules, additional magic rules and spells in the companion. I just do not see the GM/Player split between the core rules and companion.
And they offered a deluxe box, combining GM and Players box, at a discount over buying them seperately.
We are arguing matters of opinion, so we can go on forever. It is a fact that some people feel like they are being milked (rightly or wrongly disclaimer here). I really havn't even been one of them, but I understand where they are coming from. The Modular argument holds more water with me than the players handbook/dm guide argument because I just don't see it split that way.