atgxtg said:That is the classic confict with RPGs. The trade off between simplicy and realism. Simplier makes it easier to use, more relasitic lets you use it for more.
BTW, Stafford didn't write the rules for RQ or HQ. He did write Pendragon, not to mention Prince Valiant.
And actually, I consider RQ2 a pretty simple system. Ever played Aftermath? Simple can be realistic, while a game can be very complex and not really be that realistic at all. RQ really only has a couple mechanics. Percentile skill, Resistance table, Stat time X saves. Yet none of these mechanics are overly complicated in and of themselves, and can easily be applied to almost any situation.