Rules question, Knowledge military tactics?

Vaganardi

Mongoose
Hi, I'm playing in a RQ game and I took the skill Knowledge, Military Tactics. So far Im at a loss on how to use it in game. Even empires didn't provide any options (and I had hoped it would) Does anyone have any suggestions?

Thanks in advance for any ideas.
 
It would be useful when abstracted for large scale battles where knowledge of terrain, formation and so on could give one side an advantage. It would usually be an opposed roll where the winner gets some sort of bonus. You might also use it in social situations to demonstrate knowledge of great battles, the tactics of generals and so on in an attempt to sound impressive. Might also be useful when surveying a building to determine the best way to defend it or alternately to capture it. Finally it might be a requisite to advance in an organisation or cult.

It could also be a skill that could assist other skills. E.g. if you see some tracks, military tactics might help you figure out what kind of soliders, normal weaponary, who the might be working for and so on.

Like a lot of lores, it isn't generally useful but will occasionally pay for itself. Look for occasions to use it and be creative; hopefully your GM will reciprocate.
 
One of the ways I use Lore "Tactics" (not sure if this is the same as military tactics- don't have the book in front of me) is to augment skills or situations in which a bonus mod is already provided.

So if a PC is able to arrange an ambush/surprise attack or manage to gain higher ground, or even perhaps organize a charge or co-ordinated advance on an enemy, I might award the crit Tactics skill bonus to attacks. The PC needs to explain/declare why he is trying to apply it, and I do have to say no some times, but I generally allow it.

I also generally only allow it once per tactic per battle. So once a PC gain high ground using Tactics, he gains the Tactics bonus for the first round. No longer. The same with a surprise attack (obviously), or unexpected charge.

Under certain situations I may even let the tactics crit bonus be applied to other characters the PC with tactics directs, but that is rare. An example of that would be "provide cover fire from hiding with your bow and target the big guy,". The first round, the accomplice might gain the tactic (al) advantage.

I don't like skills to just sit on the paper, I like to challenge the PCs with ways to use more than just combat skills, even in combat situations.

Hope this helps.
 
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