Captain Jonah
Mongoose
Well as regards gunners in a traveller battle, do you have gunners on an over the horizon weapon mount on a modern warship.
Part of the problem is terminology, we are not talking about someone standing next to the weapon hand loading the missiles and hand cranking the turret to point in the right direction, well I hope not anyway
We are rather talking about the ships fire control officers who sit on the bridge or CIC etc and select targets, missile types etc then hit the big red button ordering the computer to fire when the shot is in arc etc.
If for example you are on a Merc cruiser with 4 triple lasers, 2 triple missiles and 2 triple sandcastes running fire control 4 (4 turrets linked). One gunner/fire controler guides the fire of the 4 lasers both against enemy ships and missiles giving priority to targets minute by minute (well 6 mins by 6 mins), a second runs the missile turrets selecting targets and running such telelink commands as the simple missiles use. The third is point defence and is both guarding against laser hits by firing sand into any incoming hit probability beams and ready to load a canister of pebbles in case a missile slips past the laser gunner.
None of them are anywhere near a turret and these days you don't have seats of controls in/on a weapon mount anyway so why would you go backwards in the future. If you take a turret ht its down to damage control teams to deal with it while the gunner/fire controler fires what turrets he has left.
Hey Iocarno24 go ahead and stat some medium missiles, turret/barbetter and bay mounts. I am looking at trying to make torpedos worth using. Lets get the full range of weapons covered here where people can comment etc.
Part of the problem is terminology, we are not talking about someone standing next to the weapon hand loading the missiles and hand cranking the turret to point in the right direction, well I hope not anyway

We are rather talking about the ships fire control officers who sit on the bridge or CIC etc and select targets, missile types etc then hit the big red button ordering the computer to fire when the shot is in arc etc.
If for example you are on a Merc cruiser with 4 triple lasers, 2 triple missiles and 2 triple sandcastes running fire control 4 (4 turrets linked). One gunner/fire controler guides the fire of the 4 lasers both against enemy ships and missiles giving priority to targets minute by minute (well 6 mins by 6 mins), a second runs the missile turrets selecting targets and running such telelink commands as the simple missiles use. The third is point defence and is both guarding against laser hits by firing sand into any incoming hit probability beams and ready to load a canister of pebbles in case a missile slips past the laser gunner.
None of them are anywhere near a turret and these days you don't have seats of controls in/on a weapon mount anyway so why would you go backwards in the future. If you take a turret ht its down to damage control teams to deal with it while the gunner/fire controler fires what turrets he has left.
Hey Iocarno24 go ahead and stat some medium missiles, turret/barbetter and bay mounts. I am looking at trying to make torpedos worth using. Lets get the full range of weapons covered here where people can comment etc.