Captain Jonah
Mongoose
TJHairball said:msprange said:No. No, no, no, you see, you've gone right off the track here...
Seriously, you (and I mean you all) have to play this game before worrying about whether a fleet fits in or not
For all that gord314 started this thread saying that the Federation clobbers Romulans, it's me - the Klingon player - who has posted an unbroken string of overwhelming victories over the Romulans in two-way matches since we started a three-way campaign. IIRC, I have a higher win percentage with Klingons against Romulans than he does with the Federation against Romulans.
Playing against the same players does lead to playing the same sort of games, we need to look at 100 games spread across 10 Romulan players to say how bad the problem is.
To me there is a problem, as to how bad it really is once people come up with magical solutions to the 6” movement, who can say.
Bit like my Gorn’s really. Once you get a few games in you will develop tactics to overcome the fact that all of your cruisers are Lumbering. Right. So I’m developing tactics that overcome the fact that ALL the Gorn Heavies have one whole 45Degree turn per turn and no HETS. Oh and this tactic will not only overcome the lumbering but also cannot be negated by my opponents.
This may take a while.
TJHairball said:I'd really like to take some issue with your comment on drones, though. I think you don't quite understand the tactical reasons why drones are as good as they are.
All weapons scale with numbers and deployability. Larger fleets bring more weapons to the table and can concentrate those weapons to greater effect.
The tourneys are 1000 point games of 6-7 ships. People are playing larger games 1500-2000 points to try out the full fleet battles, after all this is a game of FLEET combat. A Drone Heavy 1000 point fleet is throwing 24-32 AD of Drones. A 2000 point Drone heavy fleet, well the numbers become obscene. 60Ad of Drones for the Kzinti, 30-40 for the Feds and Klingons (once the Klink Drone ships arrive)
Now as TJHairball mentioned, the issue is how easy a weapon is to concentrate in numbers. For the plasmas with an 8” range in order to concentrate the fire of multiple ships on a single target they must all be within 8”. This leaves you with tight groups of plasma ships. The Feds with a 15” photon range can have much larger groups still able to concentrate firepower. The races with 24” Disruptors have a huge area to play with, any Klingon ship within two feet of the target can fire at it.
Then we come to Drones. 36”, three feet. That means to engage a target every Kzinti (or drone heavy Fed/Klink) ship needs to be simply within three feet of that ship. On a board four feet by six. A Drone ship anywhere towards the middle of the map can hit any target on the map except in the corners. Drone ships starting in a 6” deep set up zone can set up against the front edge, move a few inches and take out an enemy ship ON TURN ONE.
Use the terrain I hear. Well with 24 square feet of board and four to six square feet of cover that still leaves a whole lot of open space. Do I want to spend the battle hiding behind a dust cloud, no. Does it help, no. Because those Drone ships with Agile and/or turn 4 just fly to a point well out of my range and flank the terrain getting shots on me again.
As it stands a Fleets ability to attack scales with numbers, this is true. More ships means more firepower. However a Fleets ability to defend does not.
You can use your only special action to go IDF, half of your fleet can then provide Drone cover. While your Drone using enemy go APE and cruise around out of reach, too fast for you to catch them and hurling Drones and insults at your fast shrinking Fleet.
A single ship cannot destroy an equal sized enemy in one go. A dozen can easily do so with heavy weapons. The problem is getting the firepower of a dozen ships onto one target. The longer the range the easier it is and with 36” ranges it becomes trivial.
Drone stats are fine, the ways of engaging Drones are fine.
BUT.
Without the ability to engage Drones fired at other ships The Drone fleets will rule every battlefield. It is easy to say just use IDF, Firstly that is your only special action for the turn, secondly it has a 50% chance for the average crew and it means that you need to sacrifice you ability to accelerate, reload, boost shields or anything else simply to prevent the slaughter of your ships from what is supposed to be a SECONDARY weapon system.
Did every Kzinti play tester charge his fleet into enemy weapon range just to be fair?
Is the expectation that players looking to win games will likewise ignore the ability of Drones to kill at ranges far beyond retaliation and will in fact rush in to Phaser and disruptor range for a few turns of higher firepower ignoring the crushing tactical advantage they have?
Matt says play the fleets, develop the tactics. I’ve been around a while, 30 plus years at the table so to speak. Try as I might, read the rules again and again as I have. I cannot see the way to defend against massed Drones going by the book. :?
The Feds have a fair chance dropping to slight in larger games, the Klingon’s a slight chance in smaller games dropping to snowballs in large games. Romulan’s can wander round all day under cloaks go up like popcorn when they De-cloak. The Gorn, well they just Die.
A FLEET should be able to defend itself against the long range fire of a Drone using fleet. Not just stand there and be unable to do anything. :roll:
Don’t change Drones, the actual Drones are ok. But the ability of Fleets to defend against them at long range needs to be significantly improved. It could be all ships are allowed to fire at any Drone fired beyond a certain range, it could be something else.
Either that or please explain to us all what it is that we are missing, please show us the fantastic tactic that allows us to face Drone heavy fleets with a fair chance. Because so far a lot of us are having trouble seeing it.
