gord314 said:
Your right, re-cloaking isn't a problem exactly, the problem is that all Romulan ships pay some amount of points for cloaking devices, and they aren't getting enough use out of them to justify those points, however much that may be. They have the disadvantage of having two of the scariest (but not necessarily most effective) things in the game, cloaks and plasma torpedoes, and scary things tend to cost to many points.
As a side note, I think this is why ships with lots of phasers are so good, phaser-1s are not very scary so they tend to cost less points compared to say photon torpedoes or plasma torpedoes, but this does not make them any less effective.
Why not try the de-cloaking 6" free teleport move after the normal 6" move. It means you are moving that turn and still reflects the uncertainty as to where the cloak actually is.
As regards scary. Erm sorry but nope.
ACTA Plasmas are not scary. Yes 12AD of plasmas from a Cruiser looks good but once half of that has been phasered down the rest is enough to take down the shield. Feds, Klingon’s, Romulan’s have enough Phasers on the nose to drop a plasma salvo down 6-8AD easily. The remainder plus all your Phasers is going to take down an equal sized shield and maybe do some damage. About the same as going head to head with a Flat Top at 6”.
A head to head pass between a Gorn BC/CM and a Klingon D5/6/7 will leave the Klink with roughly half his shield left and a few internals from Phaser penetrations. That Klingon is now behind the lumbering Gorn.
A Gorn or Romulan FLEET getting into range to fire at you is scary. Plasma’s themselves are not so scary. They do some damage but can be shot down and have a short range plus they come on ships with are either small or lumbering or slow under cloaks. A single ships plasma firepower is going to kick in your shield but it’s not worth panicking over. A Fleets worth of plasmas is going to toast something.
So plasmas, not so scary.
With regard to recloaking.
If every ship in the Romulan fleet is free to fire any Phaser in arc and range to defend the cloaking ship against Drones from over 18” suddenly it becomes a waste of drones since you not only get the defensive Phaser fire but also a 4+ stealth save. As long as there are uncloaked ships around they are a much better target.
In effect within a fleet cloaking is a bit risky but then puts you in a safe position to reload and move around a bit. Which is the way I see cloaks working. Rather than the “My whole fleet is cloaked and I want to be able to uncloak 8” behind your ships so I can ambush you” theme.
Cloaks should be defensive, under most circumstances they are. The problem is against Drones you become a target. Not the easiest target but still a target that cannot fire back. With a fleet to cover you cloaking is much safer because there are far easier targets out there. Or is that just me banging on about a need for fleet defences against long range Drones that isn't IDF. :roll:
Really the problem is Drones here. Hum wait a minute, the problem seems to be Drones most places. (Well apart from Lumbering which is a whole other problem

)
Wonder if all of this could be because Drones are overpowered in fleet actions, what with ACTA-SFB being a FLEET game with 6-8 ships on each side. Drones going from being a secondary weapon and annoyance in 2-3 ship battles to suddenly become a ship killer in bigger fleets.
Anyone remember this from
Msprange:
During playtesting, we found a kind of Mutually Assured Destruction pattern developed when ‘low drone count’ fleets faced one another. If you get attacked by a drone, you can roll some dice for your phasers (this is what your phaser-3s are generally used for!), or simply use your own drone to automatically nullify it, no dice rolled. In fleets where every ship generally has just one drone rack, you often get into situations where no one fires a drone, just in case they get targeted towards the end of the Attack Phase.
The Kirov blows this idea out of the water. With four Attack Dice of drones, it can simply overwhelm most targets. In fact, in ‘civil wars’ we have played with the Federation facing another Federation fleet, people quickly used the Federation’s special rule of turning their drones from an offensive role to the defensive Anti-Drone trait as soon as the Battlecruiser arrives on the field!
4 AD of Drones :lol: