msprange said:
No. No, no, no, you see, you've gone right off the track here...
We tried this (and many other variations) during playtesting. What you are talking about will make Romulans unstoppable. There is a _good_ reason why, when they decloak, they get the 6" move, but only that and nothing more. It allows them to get a jump on the enemy, but the opposing fleet must be able to respond in some way or they get chewed up.
Romulans _really_ don't need any rebalancing. I don't think anyone wondering how they can get near a target while moving just 6" while cloaked has really played this game. It is kind of the opposite to the 'OMG Kzinti Drones have a 36" range, they will rule!' argument - when you get minis on the table. you will find ranges evaporate very quickly (and as for the argument that Kzinti will destroy enemy fleets because they can gang up on single vessels, well, anyone can do that... The weakness of the Kzinti comes from what happens when the smoke clears and the drones have flown - they have no good answer after that).
Seriously, you (and I mean you all

) have to play this game before worrying about whether a fleet fits in or not - and if you find a fleet has lost, like the OP, sit back and figure out what went wrong in the game, not how to change the rules so they can win.
I will comment that in our first few games (gord314, plutonyum, and I all play each other) we tended to drive in to the center for an unsophisticated mutual bloodbath as we figured out how to play the game.
Then we learned the capability of these things in general, and things started to fall into place. We're pretty experienced with tactical games, so it only took a couple games of doing boneheaded things while we worked out the rules for us to put the pieces together. If a Romulan ship starts 14" from your ship, it can [and probably will] come in and drop a ton of plasmas. Outside of 14", it's not a terribly lethal barrage.
Defensive fire is a "free" action, so what happens when you're playing against Romulans is that you may as well just roll for defensive fire on everyone if you don't know what's up; and boost shields on anything that looks like a great target, like the
Kirov at the front of your formation.
For all that gord314 started this thread saying that the Federation clobbers Romulans, it's me - the Klingon player - who has posted an unbroken string of overwhelming victories over the Romulans in two-way matches since we started a three-way campaign. IIRC, I have a higher win percentage with Klingons against Romulans than he does with the Federation against Romulans.
If the Romulans decloak and alpha strike, it's going to be in my front arc, and it's going to be when I'm expecting them. It's either going to be because I decided it was a good time to engage seriously, or because they spread their fleet across the entire board - which has its own problems.
I forget whether or not I mentioned the game that I patiently circled
all the way around a Romulan fleet and over to their home edge while they tried to advance on me under cloak. That's what 6" per turn means. If I stay out of 14", keep my front pointed towards the Romulans' "zone of sudden decloaking," keep lobbing those disruptors their way for the [very slow] attrition of damage, and roll on defensive fire whenever I don't have something else to do, I'm pretty well off. Unless there's a
single objective I have to get close to, I don't see what the Romulans can do about that.
Advance
part of the fleet under cloak while the rest engages? Well, the decloaked part of the fleet
is going to be at a disadvantage. As far as we can tell, it really seems like the Romulans are fairly weak.
I'd really like to take some issue with your comment on drones, though. I think you don't quite understand the tactical reasons why drones are as good as they are.
The reason an entire fleet can engage with drones, but not other weapons, is because entire fleet isn't concentrated at a single point. For various reasons - different movement, different weapons, special objectives, et cetera - fleets are going to be somewhat dispersed from each other in position and facing.
As a Klingon player, I have to be particularly sensitive to making sure my ships' facings vary according to the position of enemy ships on the map; even so, it's not always possible to keep all of them in my front arc, and different ships will be different in different ranges from different targets.
Let's say I have a pair of D6s, 10" apart (say, picking up two different counters in "We come in peace / Shoot to kill"). My enemy approaches with a pair of ships, also 10" apart, 8" away from my pair of ships. That means that the diagonal is about 13". I can fire phaser-1s in kill zone and disruptors at 3+ to hit at both ships, dealing about 10 damage to each - or I can focus on one ship, dealing about 16 damage to each. And that's if my facing is correct. If my ships are pointed straight forward, then the other ship is out of front arc, so I can only add the phasers, splitting damage 12 and 5, or 10 each. It's a tactical dilemma; I have the choice of more focused damage, or higher damage.
With my drones, however, neither facing nor position matters; and, in fact, because the target ship is a guaranteed source of defensive fire, it's actually
more effective for me to focus fire - I might expect to hit with, say, 3/4 drones instead of 1/2 each. Because drones are 36"(T) weapons and, unlike all shorter-range weapons, do not decline in effectiveness with range, there is no opportunity cost to focusing drone fire.
Since focusing fire is
good in large scale battles, and drones can be focused perfectly at no cost at any range [and focusing
increases their effectiveness], drones increase sharply in effectiveness as the size of the battle increases.
Another reason that drones are
good is that drones themselves are one of the best defenses against drones. Drone-fire is something that gord314 and I pay attention to closely in our Federation vs Klingon matches, even though I have anti-drone on all my ships and he has the option of launching
his drones as anti-drone.