Roll20 - Traveller 2e Official Character Sheet - Updates

Coryphon

Cosmic Mongoose
Hi all,

Please note that the Traveller character sheet has been updated. This should all be fully backwards compatible.

This release includes support for the Traveller rulebook compendiums which are now development complete and will be going into closed beta prior to publication.

Full list of changes are:
  • Implemented Traveller compendium drop to character sheet for equipment, weapons etc.
  • Minor css styling changes to remove inconsistent orange text
  • Added and fixed compendium buttons for new compendium structure
  • Added hover animation when dragging items from compendium to character sheet
  • Animals drag and drop
  • Vehicles drag and drop
  • Green ticks on trained skills
  • Improved visibility of PC sub-tab buttons (Prime, Skills etc.)
  • Removed some orange borders as we had border overload!
  • Changed Skill 'Trained' to a (pseudo) checkbox and styled in green for visibility when ticked
  • Study period and history/allies etc. textareas now resizeable
  • Rolltemplate made slightly more compact
  • Fixed broken animal skills
  • Added NPC Weapon and Armour drop targets and updated drag and drop as these categories have changed
  • Added Lifepath section to Prime
  • Added 'Custom' to Skills when using extended characteristics like Luck (Misc Mod is used for the modifier)
  • Added repeating Study Periods
  • Added Bonus/Penalty attributes to Ship components
  • Added Ship's Locker sub-tab to Ship
  • Added simple Crew sub-tab to Ship, auto-calculates total salaries on Ship details
  • Fixed bug where Effect was not being added to damage for Dexterity weapons
Obviously please do let me know of any issues or feature requests you may have.

It has been pointed out to me by TrooperSJP that the Ship sheet is not comprehensive enough at present to run ship combat effectively with respect to allocation of power and other ‘dynamic’ considerations, so this will be an area of further development.

Best regards,

~ Coryphon ~

P.S. Although I am the developer of the Traveller compendiums, I do not have any information regarding their publication, costing, bundling etc. as I just freelance for Mongoose Publishing :-)
 
Coryphon everything is looking great and the players in my game like what you have done so far with the sheet(they are all first time Traveller players and find it easy to use), I am so hoping that with you putting the compendium stuff on the sheet the compendiums are close to appear, I know I will be getting all of them as they show up in the Roll20 Marketplace (hint hint Mongoose). If the compendiums are like what you have done with the character sheets there should be no issues with them.
 
Coryphon everything is looking great and the players in my game like what you have done so far with the sheet(they are all first time Traveller players and find it easy to use), I am so hoping that with you putting the compendium stuff on the sheet the compendiums are close to appear, I know I will be getting all of them as they show up in the Roll20 Marketplace (hint hint Mongoose). If the compendiums are like what you have done with the character sheets there should be no issues with them.
Thank you very much for the feedback Alasdair090, very good to hear!

Glad you’re looking forward to the compendiums, they’ve been a lot of work, but very enjoyable to do, ;-) As a now retired test automation software developer, developing automated solutions to go from PDF to compendium web pages has been great fun!

I believe they’ll be in beta for a month or so, so hopefully not too far away…

Cheers,

~ Coryphon ~
 
Hi TrippyHippy,

If you have a Roll20 game that uses this sheet it will have automatically updated ‘in place’…

Otherwise when you (as GM) create a Roll20 game select Traveller -> Traveller 2e by Mongoose Publishing as the character sheet,

Regards,
~ Coryphon ~
 
@Coryphon, I’d like to ask for a section for psionic special abilities on the psionics tab. We’re just about to wrap up Secrets of the Ancients and start Wrath of the Ancients and that would be really helpful.

The special abilities seem like a straight level of ability with no stat associated with them and there is no place to conveniently put them with the other psionic stuff. The already existent Custom Talents and Powers section doesn't meet the need as they all attach to stats and have no area to put text to describe the special abilities. It also has extra stuff that doesn't suit the special abilities. This likely needs to be a new section at the bottom of the sheet.

Weirdly, the equipment section of the sheet is close to what I'm imagining: a place for name, a level for the special ability, and a text box for the description of each special ability, and they can be added as more are acquired. Is that a reasonable ask?
 
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Thank you, Coryphon, for your continued, excellent work on the sheet.

I noticed a bug on the new sheet. If you choose to roll with a Boon or Bane from the toggle at the top, the sheet skips the 'Ask for difficulty" step, even if it is checked to be on. The roll will skip to the modifier prompt, missing the difficulty one. After this, even if you change the rolls to be normal again (not Boon or Bane), the same skipping continues - even with the check mark clearly on 'Ask for difficulty'. The only way to re-engage it, is to uncheck it and then check the box again. After that it works until you use the Boon/Bane toggle again. Something is wonky there.

I would ask (just my wish, but maybe others agree) to move the roll Initiative section to the top of the Combat tab, above Armour. I find it strange that it is under the Armour section, sandwiched between it and the Weapons section. I'd prefer it to be at the top.

Also, I'm not sure why we have Total gear weight, Equipment weight and Combat gear weight listed separately. First, there's a lot of equipment that would be carried into combat, like communicators, ammo, sensor devices etc., that are not listed under the Combat tab and thus aren't counted towards the given combat load. However, they are part of the actual combat load of the character. Second, there is no way to have the Combat tab items be toggled carried or not, like you can with Inventory tab items, so you can't list alternative/optional weapons not carried at the moment there (or you have to set their weight to 0). This all makes that part of the sheet quite unusable for me (but YMMV, of course).

I understand not everyone uses the encumbrance rules, but for those of us who do, I'd much prefer the top part to list total carried weight from both tabs and have the Combat tab items also have the carried toggle. Then have there be, on that same row in place of those previous load figures, both the encumbered limit (STR+END+maybe Athletics) and the max. encumbrance limit there (previous limit x2, IIRC). So it would go (left to right): Total Carried Weight / Encumbered Limit / Maximum Encumbrance. Just my 2 cents, but it would be more useful to me (at least). (Yes, I know there's the added complication of varying gravities of different planets, but let's not go there now...)

What do others think of these suggestions?
 
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Thank you, Coryphon, for your continued, excellent work on the sheet.

I noticed a bug on the new sheet. If you choose to roll with a Boon or Bane from the toggle at the top, the sheet skips the 'Ask for difficulty" step, even if it is checked to be on. The roll will skip to the modifier prompt, missing the difficulty one. After this, even if you change the rolls to be normal again (not Boon or Bane), the same skipping continues - even with the check mark clearly on 'Ask for difficulty'. The only way to re-engage it, is to uncheck it and then check the box again. After that it works until you use the Boon/Bane toggle again. Something is wonky there.

I would ask (just my wish, but maybe others agree) to move the roll Initiative section to the top of the Combat tab, above Armour. I find it strange that it is under the Armour section, sandwiched between it and the Weapons section. I'd prefer it to be at the top.

Also, I'm not sure why we have Total gear weight, Equipment weight and Combat gear weight listed separately. First, there's a lot of equipment that would be carried into combat, like communicators, ammo, sensor devices etc., that are not listed under the Combat tab and thus aren't counted towards the given combat load. However, they are part of the actual combat load of the character. Second, there is no way to have the Combat tab items be toggled carried or not, like you can with Inventory tab items, so you can't list alternative/optional weapons not carried at the moment there (or you have to set their weight to 0). This all makes that part of the sheet quite unusable for me (but YMMV, of course).

I understand not everyone uses the encumbrance rules, but for those of us who do, I'd much prefer the top part to list total carried weight from both tabs and have the Combat tab items also have the carried toggle. Then have there be, on that same row in place of those previous load figures, both the encumbered limit (STR+END+maybe Athletics) and the max. encumbrance limit there (previous limit x2, IIRC). So it would go (left to right): Total Carried Weight / Encumbered Limit / Maximum Encumbrance. Just my 2 cents, but it would be more useful to me (at least).

What do others think of those suggestions?
Hi Lurking Grue,

Thank you, and many thanks for the feeddback!

1) I will check out the Boon/Bane difficulty bug, sounds like the attribute is getting over-written somewhere, or possibly not included in the boon/bane roll template

2) Re: Initiative position, makes perfect sense, one of those glaringly obvious things once pointed out! :-)

3a) Re: the weights, they're kind of a hangover from debugging I think, as the original summing up calcs weren't quite correct, I think I kind of imagined it was a quick ref to where most weight was, but yeah, not really necessary...

3b) Well, not having a 'carried' checkbox for combat gear is kind of an oversight, will look into that too!

3c) Revamping those fields as you mention showing encumberance makes so much sense, and to be honest the weight without encumberance is, well, not pointless, but certainly not as useful as you have described!

I'll get to work!

Thanks again,
~ Coryphon ~
 
Thank you, Coryphon, for your continued, excellent work on the sheet.

I noticed a bug on the new sheet. If you choose to roll with a Boon or Bane from the toggle at the top, the sheet skips the 'Ask for difficulty" step, even if it is checked to be on. The roll will skip to the modifier prompt, missing the difficulty one. After this, even if you change the rolls to be normal again (not Boon or Bane), the same skipping continues - even with the check mark clearly on 'Ask for difficulty'. The only way to re-engage it, is to uncheck it and then check the box again. After that it works until you use the Boon/Bane toggle again. Something is wonky there.

I would ask (just my wish, but maybe others agree) to move the roll Initiative section to the top of the Combat tab, above Armour. I find it strange that it is under the Armour section, sandwiched between it and the Weapons section. I'd prefer it to be at the top.

Also, I'm not sure why we have Total gear weight, Equipment weight and Combat gear weight listed separately. First, there's a lot of equipment that would be carried into combat, like communicators, ammo, sensor devices etc., that are not listed under the Combat tab and thus aren't counted towards the given combat load. However, they are part of the actual combat load of the character. Second, there is no way to have the Combat tab items be toggled carried or not, like you can with Inventory tab items, so you can't list alternative/optional weapons not carried at the moment there (or you have to set their weight to 0). This all makes that part of the sheet quite unusable for me (but YMMV, of course).

I understand not everyone uses the encumbrance rules, but for those of us who do, I'd much prefer the top part to list total carried weight from both tabs and have the Combat tab items also have the carried toggle. Then have there be, on that same row in place of those previous load figures, both the encumbered limit (STR+END+maybe Athletics) and the max. encumbrance limit there (previous limit x2, IIRC). So it would go (left to right): Total Carried Weight / Encumbered Limit / Maximum Encumbrance. Just my 2 cents, but it would be more useful to me (at least). (Yes, I know there's the added complication of varying gravities of different planets, but let's not go there now...)

What do others think of these suggestions?
I like your thoughts.
 
@Coryphon, I’d like to ask for a section for psionic special abilities on the psionics tab. We’re just about to wrap up Secrets of the Ancients and start Wrath of the Ancients and that would be really helpful. My GM gave me Psionic Devices and I'm putting it with the skills, but it isn't one and should be on the psionics tab.

The special abilities seem like a straight level of ability with no stat associated with them and there is no place to conveniently put them with the other psionic stuff. The already existent Custom Talents and Powers section doesn't meet the need as they all attach to stats and have no area to put text to describe the special abilities. It also has extra stuff that doesn't suit the special abilities. This likely needs to be a new section at the bottom of the sheet.

Weirdly, the equipment section of the sheet is close to what I'm imagining: a place for name, a level for the special ability, and a text box for the description of each special ability, and they can be added as more are acquired. Is that a reasonable ask?
Hi Terry,

Sorry, missed this initially, thanks for the poke!

I'll have to look into this in more detail and check the adventure modules... At present I'm kind of focussing on the core rulebooks and the compendiums, but I'll add as a feature request to investigate,

Cheers,
~ C ~
 
Hi Terry,

Sorry, missed this initially, thanks for the poke!

I'll have to look into this in more detail and check the adventure modules... At present I'm kind of focussing on the core rulebooks and the compendiums, but I'll add as a feature request to investigate,

Cheers,
~ C ~
Thanks. As one of their mega adventures, I’d imagine a number of people will run into this at some point.
 
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Hi Terry,

Could you send me a concrete example of what you need, eg the fields we need to capture
Thanks. As one of their mega adventures, I’d imagine a number of people will run into this at some point.

Hi Lurking Grue,

Thank you, and many thanks for the feeddback!

1) I will check out the Boon/Bane difficulty bug, sounds like the attribute is getting over-written somewhere, or possibly not included in the boon/bane roll template

2) Re: Initiative position, makes perfect sense, one of those glaringly obvious things once pointed out! :-)

3a) Re: the weights, they're kind of a hangover from debugging I think, as the original summing up calcs weren't quite correct, I think I kind of imagined it was a quick ref to where most weight was, but yeah, not really necessary...

3b) Well, not having a 'carried' checkbox for combat gear is kind of an oversight, will look into that too!

3c) Revamping those fields as you mention showing encumberance makes so much sense, and to be honest the weight without encumberance is, well, not pointless, but certainly not as useful as you have described!

I'll get to work!

Thanks again,
~ Coryphon ~

Hi there,

So, dev nearly complete on Lurking Grues bug/feature requests:

Screenshot 2025-04-05 at 11.56.33.png

Equipment weights now show Total Gear, the Traveller's carrying capacity (Str + End + Athletics) over the gear weight, and whether the Traveller is encumbered, or, as per rules, if the Traveller is carrying twice the weight they get a DM-2 to all physical actions...

Armour and weapons have a 'carried' toggle which obvs is factored into weight...

Note that in the example above the total weight is 91.5kg but the 'capacity total weight' is 61.5kg, this is because there is 40kg of armour, but only 25% of that counts towards encumbrance, as per the rules, so theres a 30kg difference...

Screenshot 2025-04-05 at 11.56.48.png

On the combat tab initiative is moved to the top, plus i also just replicated the view on the encumbrance as both these tabs contribute...

Boon and Bane no longer mess up with the 'Ask for Difficulty' setting... And Initiative no longer asks for difficulty, which it did before, a definite bug!

Think that covers most of those, will be doing more testing, so do chip in with any changes in layout, wording etc.,

Onwards!

~ Coryphon ~
 
Hi Terry,

Could you send me a concrete example of what you need, eg the fields we need to capture

Following the example of the skills sheet, the special abilities need Special Ability (the name), Ability Level (like Skill Level), an ability to make a roll based on the Ability Level with no associated Characteristic (which I forgot to put in my visual example), and a generous text box for the description of the special ability since they can be wordy. I've guessed at the field names, and you'd know better than I what it needs to be.

An example would be Psionic Devices.

Roll Special Ability Psionic Devices Ability Level 1
Text box for description.

As there is a lot of text, it might be better off being framed like the equipment with the text box below the rest, though since it scrolls, it could be two to a line. Like I said earlier, the equipment fields are already very close to perfect for what I'm envisioning.

You have the equipment looking like this:
1743863163405.png

I'm seeing something like this for special abilities (with the addition of a roll capability that I forgot to put in the visual example):

1743863086998.png

Thanks for looking into this.
 
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As a non-related question, I recently reordered my character's skills. That was a matter of cutting and pasting to get the right order. Is there any capability for reordering the skills (or other things) built into the system?

Edit: Reading some questions/comments about roll20 online implies it should be possible and is being used for other games, but it might not be set up to work with the Traveller sheet. I'm no programmer, but someone suggested it was possible the stylesheet had the movement for each list member hidden under something.

Also, I just found out the hard way that you can't delete a single item in the inventory. As they are two to a line, it deletes both entries on the same line. That's awkward.
 
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Hi Terry,

I've had a crack at the Special Abilities as follows:

Screenshot 2025-04-06 at 10.57.21.png

A new repeating block with the attributes and a simple roll button that honours the global 'Ask For Difficulty' if that is ticked...
I've looked through the Special Abilities and they are many and varied so I hope this captures what you need...

Regarding your other points:
- Only repeating blocks have the ability to be drag-reordered and I'm afraid the skills panel is hard-coded...
- The two-column equipment delete I can see is an annoyance, that was inherited from the early sheet and probably makes the best use of screen real-estate. There's a lot of left- right- attribute/calc stuff in there and it's the sort of change that could break character sheets as the original attributes would have to stay intact to preserve the state of everyone's sheet...

Regards,
~ C ~
 
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