emperorpenguin said:
Abraxas said:
We are commenting on what we HEAR... not what we KNOW.
so you are commenting on rumour :wink:
Yes.
emperorpenguin said:
Than perhaps formula's are flawed? I'm talking about ratios.
ratios? :?
Comparing one ship (and all it's aspects) to another.
emperorpenguin said:
Than how do we end up with ships like the Explorer (which you have to convince people to use) or the Olympus Gunship (bet some people didn't even know it existed) or the Avenger carrier (which is rarely used)?
because of poor playtesting IMO. The Explorer I believe shouldn't even be in the EA military fleet, it should be scenario-specific/civilian. As I keep saying just because a ship isn't balanced doesn't mean the PL system is wrong!
What do you think CREATES the imbalance?
The PL system.
emperorpenguin said:
I'm not saying look at them in isolation. I'm saying look at them in pairs. Create a ratio and work from there.
you cannot balance ships just by comparing two together. How do you balance a force multiplier such as a scout in that case?
Compare 2 ships. Grab another ship and compare it to one of the ships you picked before. Than compare it to the other. Play with stat-lines as you see fit to get a basic equivilance... and than grab another ship and compare it to the ships you have already done.
When your done, clear fractions or decimal places and you have a points system.
Hard work? Yeah, I'm not saying it isn't. Your talking about a massive conversion here... but I think future aditions to the game will be easier to include and any mistakes in the ratioing process can be fixed.
Now, before someone tells me that the PL system is a giant ratio already, let me ask you this:
Would you rather have 2 Prefects or one Teretius?
tneva82 said:
Abraxas said:
Than how do we end up with ships like the Explorer (which you have to convince people to use) or the Olympus Gunship (bet some people didn't even know it existed) or the Avenger carrier (which is rarely used)?
Same way under/over pointed ships come to say BFG...
GW only got now around swapping points for Retribution and Emperor BB despite Emperor obviously being better choise. Point cost system at it's finest...
That is an example of a failure in the system which can EASILY be fixed by reversing the values.
tneva82 said:
I'm not saying look at them in isolation. I'm saying look at them in pairs. Create a ratio and work from there.
Pairs? Too small. Look entire fleet.
Which is why after you have compared 2 ships... you move onto another... and then another... and then another.
By the end the entire fleet is litteraly rworked into the cost of each particular ship.