Why can't we do a
points system WITH
rarity classifications? Afraid we'll look too much like B5Wars?
Give it up. This game has every ship, model and weapon from B5Wars under a new (faster, easier) game mechanic... so why not use the B5Wars system as well? That
worked.
tneva82 said:
And with point system you also need to concider every other ship in fleet...Also opponents...Also scenario to be played...You will still get broken ships as well...
If you think it isn't easier to adjust particular ships with a points system than you denying the
fundementals of it.
Each ship in a PL needs to look like the rest of it's commrades. In a points system each ship can have a unique role with a unique cost.
katadder said:
BFG has a point system but most the cruisers are all around the same points value give or take 10-20pt. might as well just make them 2 points as make them 210, 190 etc.
20 points might let you get a Patrol ship... or a flight of fighters.
ACtA has a greater degree of freedom and a MUCH larger list of ships for each fleet than BFG. There will always be a choice for spare points.
Add refits (if you want) and that problem is solved... and you avoid the chances of people taking ships that are blatantly better inside a PL (Teretius v. Primus or Omega v. Puls Omega).
katadder said:
and if you dont think 40k is broken in points try pitting 2 guardians againsta marine, or 1 guardian versus a dark eldar warrior.
you could say that the points for those mentioned are relative to their armies, but then that works for our PLs to fleets.
I wouldn't. I would blame the money grubbing Evil Empire and their inability to
listen to it's players for the MASSIVE difference between (Dark) Eldar and Chaos/Space Marines. Fortunately MP is a company that actually
cares about what it's fans have to say.
If a points cost should change we will all come here, mention it, discuss it and MP will change it. Just look at the changes to the Sag. The White Star. The Command Omega.
MP works to make fans happy. GW works to sell the armies that people will buy (i.e. Chaos/Space Marines).
Celisasu said:
Well the higher priorities use inflation on low priority ships but that's why people almost never do a direct breakdown that way instead maximising the number of points they get via splitting a point and splitting again until they get down to whatever the highest bang for it's buck priority is where they'll stop splitting and just take two ships of.
A perfect example of how people power game.
A PL system is not free from this
practice.
emperorpenguin said:
Abraxas said:
Vorchan not good enough? Make it cheaper. Prefect too good? Make it more expensive.: .
alternatively balance them.....
And risk a mistake with ship stats when compared to other ships? We have no metric to say what ship is Skirmish and what is Raid.
Again, I ask, should Raid ships look more like a Prefect or a Demos. Should Battle ships look more like a Bin'Tak or a G'Quonth?
We have no metric in which to base PLs on. We just want it to look like the best ship in the group.
Johnny D said:
In terms of both 40k or warhammer to use common examples both of them use rare/special/common or HQ/Elite/Troup/Fast Attack/Heavy Support restrictions to limit choices. Indeed both of them also restrict or enforce the numbers of times specific units can be taken ie 0-1 or 1+ choices.
By limiting numbers of individual ship types, you have an elegant and simple solution that helps to keep the distinctive priority system, but curbs the worst abuses
Not really.
If a Vorchan is common and a Maximus is common... no one will still take the Vorchan. All you have done is complicated the system. We'll have people arguing over what ships are common and uncommon even though we have NO canon evidence to prove ANY of it...
... unless we use B5Wars as a guide. In which case we might as well switch to a points system.
The most important thing to address in ACtA is the "stats to cost" ratio. When you basically only have 6 costs (Patrol, Skirmish, Raid, Battle, War, Armageddon) it restricts your ability to accurately make a unique ship.
cordas said:
I like the idea of rare, and maybe very rare. You could also have a class called common, which means you can take as many of as you want for points, such as Vorchans or White Stars. Whilst other normal picks are slightly restricted as in you can't take just a fleet of them such Dag'kars or Saggis.
Who said the Sagg was uncommon? What makes you think they didn't make a lot of them? They're good. They're long range support.
Who says they aren't common?
The point is, we can't do this unless we reference B5Wars... in which case we may as well use a similar points system as well.
cordas said:
Urgh No thanks, thats exaclty why I don't want them to go down the points route. Personally I like the fact its standard ships.
But it's not. That is why we run into Prefect v. Centaurian issues.
Look, I know I'm being an ass because of how vehemently I defend my point... and I am probably losing a lot of people's respect (if I had any before)... but I just think a points system would be easier and better.
It's a matter of personal opinion.