emperorpenguin
Mongoose
cordas said:How about just shooting yourself in the head..... This arguement has long since past any relevance to anything rational. .
agreed
cordas said:How about just shooting yourself in the head..... This arguement has long since past any relevance to anything rational. .
cordas said:There are 2 camps, 1 thinks points is the way forwards. The other says PL is good (although there a number in this camp who think the current PL system could be improved by changing it a little). Both sides are well entrenched and have their machine gun positions well spread.... and really its all starting to turn a bit WW1.
Hash said:Also - what's wrong with an "alternative" to the PL system as an optional rule? Mongoose shouldn't, imo, look at this in "yes or no" terms but rather - hang on - these guys like this...is there something we can do to keep this significant (minority?) still interested? A S&P article for instance? hint, hint
cordas said:Write an article yourself, and maybe they will publish it.....
katadder said:cos alot of them were way off and based by the looks of it entirely on damage output.
how do you put a points on range? or AD or the mnaouvrability of the ship its on? 1 thing individually easy enough, but then you need formulas for the combinations.
say a 6AD beam is 6pts (1 per AD, wouldnt be but just for example). how would this compare if it was forward arc, boresight or another arc? then its range? then if its DD TD QD etc. once you think the weapon is sorted what about the ship you placing it on. if its a high damage manouvrable ship then the points will go up. if its a boresight beam and it only has 1/45 turn that would be less than a boresight beam on a ship with 2/90 for turns. its also has to be compared to the ships hull score as the more survivable the ship the more expenive a weapon on it will be because its damage output is higher.
its a very complicated issue. using CBT as an idea theres a possibility you could come up with some sort of formula. but the CBT bv system is flawed, so this year they release bv2, but from what I have heard from differant people thats also flawed.
Ripple said:Sorry, but four prefects and two havens (that's what you have in the points calculation) is much better than the PL systems gift. ie Four Prefects, a Maximus and two Corvans for the same fight. Even more sinks, a couple of flights of Raziks and two scout redirects all come as bonus package.
How did we say that...broken already?
Ripple
Trotsky said:Ripple said:Sorry, but four prefects and two havens (that's what you have in the points calculation) is much better than the PL systems gift. ie Four Prefects, a Maximus and two Corvans for the same fight. Even more sinks, a couple of flights of Raziks and two scout redirects all come as bonus package.
How did we say that...broken already?
Ripple
Actually, he said 4 Prefects and 7 Havens, not 2.
cordas said:I can think of any easy way to do it....
Patrol = 10 points
Skirimish = 20 points
Raid = 30 points
Battle = I think you get the picture.....
Burger said:Has anyone actually drawn up a potential points-based system to use as a house rule in exchange of the PL system?
I agree that the system isn't perfect but as Burger suggested it could be a starting pointkatadder said:cos alot of them were way off and based by the looks of it entirely on damage output.
how do you put a points on range? or AD or the mnaouvrability of the ship its on? 1 thing individually easy enough, but then you need formulas for the combinations.
say a 6AD beam is 6pts (1 per AD, wouldnt be but just for example). how would this compare if it was forward arc, boresight or another arc? then its range? then if its DD TD QD etc. once you think the weapon is sorted what about the ship you placing it on. if its a high damage manouvrable ship then the points will go up. if its a boresight beam and it only has 1/45 turn that would be less than a boresight beam on a ship with 2/90 for turns. its also has to be compared to the ships hull score as the more survivable the ship the more expenive a weapon on it will be because its damage output is higher.
its a very complicated issue. using CBT as an idea theres a possibility you could come up with some sort of formula. but the CBT bv system is flawed, so this year they release bv2, but from what I have heard from differant people thats also flawed.